Castle / Fort not correctly counted towards player survival

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: 16271343
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 11

:arrow_forward: ISSUE EXPERIENCED

In games where both Greece DLC and standard civilizations co-exist, whether the Castle / Fort counts towards player survival appears to depend on whether Player 1 is Greek or non-Greek. If Player 1 is Greek, Forts count towards survival (for all players) but Castles do not. If Player 1 is non-Greek, Castles count towards survival (for all players) but Forts do not.

I have only tested this in Single Player.
Standard buildings that are common to both Greek and non-Greek civilizations (such as barracks) do not seem to be affected by this issue.

:arrow_forward: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

  1. Create a custom scenario with three players. Give each player a castle.
  2. Run the scenario with Player 1 and Player 2 as Athens, and Player 3 as Ethiopians
  3. Player 3 will automatically be defeated despite having a standing castle.
  4. Run the scenario again, but this time with Player 1 and Player 2 as Ethiopians, and Player 3 as Athens.
  5. Players 3 will automatically be defeated despite having a standing fort.

:arrow_forward: EXPECTED RESULT

In the scenario above, all three players should be alive as they still have a standing military building.
Whether the Fort / Castle counts as a remaining military building should not depend on Player 1’s civilization.

:arrow_forward: IMAGE

HI @Keinoshi

Thanks a lot for this report about the castles/forth not working between the different civs. I already let the team know about it.