Cav in team games needs a rework!

Right now in team games, cavalry blobs—especially Knights, Hobelars, and Magadai—are overwhelmingly dominant. All it takes is a small hole in a wall, and suddenly you’re chasing an unstoppable deathball that either deletes your eco or forces you to run around the map endlessly.

The core problem is that there’s no snare mechanic to slow cavalry down once they’re engaged. Combine that with large map sizes, and the result is a miserable experience where cav can freely run circles around slower units. Against ranged cav like Magadai, it’s even worse—you’re chasing forever while they kite and shred everything.

For newer players, this feels completely demoralizing. Last night I played with two friends (both around Gold level), and one Mongol player with Magadai single-handedly destroyed their experience. I spent the entire game chasing Hobelars, they got run over, and by the end both said: “This isn’t fun, why would we play this again?” Honestly, I couldn’t blame them.

This isn’t just balance—it’s about player retention. New players aren’t going to stick around if their “team game” experience is just chasing cav for 30 minutes with no real counterplay. The game desperately needs either:

  • A snare mechanic to make cav catchable once engaged, or
  • Smaller maps to limit how much they can endlessly run around.

Without addressing this, team games will always feel lopsided and unfun, and that will keep the player base smaller than it should be.

2 Likes

They neex to reduce the speed of cavd so infanty can get them and take some nerfs

I agree with you on this, cavalries naturally have advantage on large maps (in team games). Infantries and especially MAAs are so underwhelming that they’re not even used very often in 1v1s, not to mention team games. Either cavs need a nerf or MAA needs a serious buff (hopefully hp or damage buff). Right now they’re extremely slow, deal very low dps even if your opponent doesn’t kite, and they are countered by too many units (springalds, crossbows, horse archers, knights, handcannons and even imperial archers with university upgrades).

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Make more walls. Inside your base, make a maze. Your units can go through thanks to gates, they cannot. You can then catch them easily. Trap them between walls.

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To solve this, make towers and upgrade them.
Make wall, yes, but make stone walls to prevent easy breaches. If enemy makes cavalry, make spearmen and go into enemy base. Either he raids you with minimal forces, and end up losing its cavalry to towers, or he puts a big force on raids and lets its base open for full invasion.

You need to be active and not stay in base while enemy mass cavalry into deathball

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