Right now in team games, cavalry blobs—especially Knights, Hobelars, and Magadai—are overwhelmingly dominant. All it takes is a small hole in a wall, and suddenly you’re chasing an unstoppable deathball that either deletes your eco or forces you to run around the map endlessly.
The core problem is that there’s no snare mechanic to slow cavalry down once they’re engaged. Combine that with large map sizes, and the result is a miserable experience where cav can freely run circles around slower units. Against ranged cav like Magadai, it’s even worse—you’re chasing forever while they kite and shred everything.
For newer players, this feels completely demoralizing. Last night I played with two friends (both around Gold level), and one Mongol player with Magadai single-handedly destroyed their experience. I spent the entire game chasing Hobelars, they got run over, and by the end both said: “This isn’t fun, why would we play this again?” Honestly, I couldn’t blame them.
This isn’t just balance—it’s about player retention. New players aren’t going to stick around if their “team game” experience is just chasing cav for 30 minutes with no real counterplay. The game desperately needs either:
- A snare mechanic to make cav catchable once engaged, or
- Smaller maps to limit how much they can endlessly run around.
Without addressing this, team games will always feel lopsided and unfun, and that will keep the player base smaller than it should be.