The game has turned into a cavalry race. Infantry feels almost useless right now. You end up with slow units chasing cavalry around the map while they freely raid villagers with very little punishment.
I have over 3,000 hours in Age of Empires IV and I genuinely love this game, which is why this is so frustrating. The current cavalry balance, especially the new “super cav”, feels completely overtuned and unhealthy for the meta.
When it takes three spearmen to reliably deal with a single cavalry unit, that is not a real counter. That is a losing trade in cost, population, mobility, and map control. Spearmen are supposed to counter cavalry, but in practice they cannot keep up, cannot force engagements, and often still lose efficiency unless massively overproduced.
Right now, the game rewards mass cavalry far more than mixed army compositions or strategic diversity. Infantry-based playstyles are being pushed out because they simply cannot respond effectively to the speed, durability, and raiding power of cavalry.
This does not feel like healthy balance. It reduces strategic depth and makes matches feel repetitive — whoever commits harder to cavalry gains map control and momentum.
I am not complaining because I dislike change. I am complaining because I care about the long-term health of the game. Cavalry needs meaningful counterplay again.

