GAME INFORMATION
- GAME BUILD #: 185872
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 11
ISSUE EXPERIENCED
- Tech which cost changed to 0 deducts/refund wrong type of resource on researching/canceling
FREQUENCY OF ISSUE
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
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Open editor and make a new scenario, generate a random map that with Town Center
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Make a trigger with a “Change Technology Cost” effect as:
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Technologies: Wheelbarrow (that has 2 resource cost)
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Resource 1 as “!Food Storage” with 175 Quantity (be same sequence/type of cost in dat)
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Resource 2 as “!Wood storage” with 0 Quantity
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Resource 3 as empty with 0 Quantity (same with sequence/type of cost in dat)
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Set enough resource to player 1, set starting age as “Feudal” and civ as “Vietnamese” (that also reduces eco tech wood cost in dat effect #652)
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Start a test and do Wheelbarrow on Town Center, it shows that costs only 175 food (as expected), but deducts 175 Food / 50 Wood to research and refund 175 Wood only on canceling
EXPECTED RESULT
- Tech cost that has 0 quantity requires 0 or more resource with same type, negative resource value is not allowed to research even if that tech requires 0 resource
- Tech deducts same type/value cost as it is described when research, and refund as same type/value cost as deducted on canceling
IMAGE
GAME FILES (SAVE / RECORDING)
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repro.aoe2scenario (21.4 KB)
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repro.aoe2record (527.3 KB)




