Changing Variables when conditions are met

Hey guys,

I’m working on a scenario where I’d like people to get points from a variety of sources. I’m having trouble though with people losing points they’ve gained. So for example, say P1 picks up a relic and garrisons it. I’d like them to get one point for that. But if they lose that relic, I’d like them to lose that point as well.

Now I have a variable set to “points” for P1 that does indeed add a point once a relic is garrisoned, but I don’t know how to make P1 lose that same point if the relic is ungarrisoned.

If anyone has some ideas, let me know. It’s not absolutely critical (I could redesign the scenario), but it’d be nice for things to work as intended.

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