Inca scout with a great deal of utility.
This scout is better at fighting than a coyote runner, costs 30% less (80 res vs 110), trains nearly 3x as fast (10s vs 27s), and, way down at the bottom in the teeensiest font on the wiki, “cannot be snared.” That is with base speed 6.5, greater than coyo at 6.25, and disciples and dogs at 5. They also garrison in TCs! And build TCs. And build trade posts. And can reach a build limit of 20. That is a great deal of utility. Kudos to the description writer.
It does have tags whew and phew. It has the shock infantry tag like coyote runners, chimu runners, etc.
So, what changed for this to happen? Here’s the most recent patch notes (14.43676)
Aymara Support (II):
Now adds 3.5 bonus damage to Chasquis against heroes instead of mercenaries.
Improves Chasqui damage by +9 (down from +15).
Increases Chasqui limit by +15 (up from +5)
Now sends 7 Chasqui (up from 5).
Credit to devs anticipating a balance concern and preemptively adjusting numbers. Close but no cigar.
Because for some reason chasquis, I guess because they’re scouts, not real units, and are DLC units, have the most bonkers shadow tech progressions.
Fortress age up +30% hit points and +10 attack (+67%)
Industrial age up +40% hit points and +15 attack (+60%)
Imperial age up +50% hit points and +15 attack(imperial is irrelevant because walls are UP)
These aren’t your father’s +25% attack/hp that native units normally get.
Remember chasquis cost 40w 40c each, batch train in 10 seconds into a building they can garrison in, and cannot be snared. You can build 17 chasquis in age II and 19 in age IV.
This is me Coping With A Ladder Loss (CWALL). You can download that recorded game below. I thought things were going well until 20 chasquote-runners pooped out of a town center at once. I had a similar game vs a similar (read: same) player (rank 12) yesterday (except I won, so no CWALLing). Guard chasquis 3-tap vet longbow with breastplate! watch endless losses live @callenapexlegends Twitch
vspythonincaabushe.age3Yrec (10.2 MB)
Is this an issue?
Gonna write up about South Africa revolt in 1v1 supremacy later (imperial units for 7,600 less res than it normally takes to get imperial units is not bad)