Mods before the holidays, get them while its hot
This one is more on the Fun side where I want to test and Implement Ideas I have had for a bit (also maybe boosting an art spam FI I have been focusing on)
Unit and building changes
New Banner armies
Mandarin army → 2 Iron Troops & 1 Manchus ( 620G 7 pop) - Unlocked with Atonement
This was already in the game with no icons apparently
Mandarin Duck Squad ->3 Chu Ko Nus & 1 Flame Thrower (200 seconds spawn time) - Only available at the Summer Palace, Unlocked with Mandarin Duck Squad Card
Iron Cap Prince’s Army → 2 Changdaos & 2 Flame Throwers (290 seconds spawn time) - Only available at the Summer Palace, Unlocked with Iron Cap Prince’s Army Card
Emperor’s Army → 4 Arq & 3 Hand Mortars (250 seconds Spawn time) - Only available at the Summer Palace, Unlocked with Emperor’s Army Card
Ever Victorious Army → 2 Iron Flail & 1 Flying Crow (360 seconds Spawn time) - Only available at the Summer Palace, Unlocked with Ever Victorious Army Card
All the spawn time are done to roughly match the 3 res per second time of existing banner armies
Shaolin Master - Roundhouse Attack changed to a charge attack, secondary effect changed to increased attack speed rather then 100% crit (secondary effect duration increased to 15 instead of 8), Damage cap increased to 340 instead of 200
Stun ability can also be done on Outlaws
Temple of Heaven Heal is now a Padre Style multiple unit heal (rate still the same)
An idea I have had for a while for melee abilities to make it more easy to be used, secondary effect changed cause the other effect is probably hard coded and I cant replicate it
The Stun ability is a test if there are other ways of making the early age abilities usable lategame and trying to explore new design space for outlaws (being weaker against heros)
Note: This effect will stack with 2 Shaolin Master
Summer Palace - Mongolian Army and Black Flag army added as base banner army spawn (It was already in the game)
Temple of Heaven - Now also acts as a Mountain Monastery Passive heal.
Cards and tech changes
Repelling Volley - Added back +10% Damage increase
Professional Gunners, Trunion, Heated Shot, Gunners Quadrant now available at the Confucian Academy
Mass Production (factory tech) - Now also affects Flying Crows
Industrial Shadow Tech (just aging to industrial from any age up) - Reduces Flying Crow spawn time by 40%
TEAM Engineering School - Also reduces the spawn time of new Banner armies by 5% (cause they all have arillery or siege units)
Mandarin Duck Squad - Now also unlocks the army at the Summer Palace
Iron Cap Prince’s Army - Now also unlocks the army at the Summer Palace
Emperor’s Army - Now also unlocks the army at the Summer Palace
Ever Victorious Army - Now also unlocks the army at the Summer Palace
Mongolian Scourge - Iron Flails gains +10% damage and 0.5 AOE
Fire Dragon Manual - Gives Hand Mortar the Grapeshot Treatment of faster movement and single mode action
Accupunture - Similar Balance mechanism added for the new banner armies (Net -5% Spawn time)
Attonement - No longer unlocks Iron Troops, Unlocks Mandarin Army instead
Manchu Combat - Gives Meteor Hammer +0.5 Range and Changdaos +0.1 melee armor
Imperial Shadow Tech (just aging to imperial from any age up) - Reduces Banner Armies Train time by 10% (including all the Summer palace stuff)
Porcelain Tower Restoration (NEW TECH) - Cost 2000 F 2000G Available at Imp at the Porcelain Tower built before Imp and sets the gather rate to Imp Gather rate.
Mandarin Merc Army - Now Infinite
Other more Misc Changes
Tech Descriptions for Changes - As a way to test my ability to edit Strings
Musket Infantry tag - Text Changed to Line Infantry (something I wanted to do for a while)