Chronicle Civs treat Food Resource Storage as Gold

:play_button: Game Information

  • Platform: Steam
  • Version: 101.103.12349.0 (#143421) 18209429
  • Operating System: Windows 11 (24H2 build 26100.3775)

:play_button: Issue Experienced

  • Making a Building with “Food Storage” Resource Storage provides gold on Chronicle 3 civs.
  • Working properly (as expected) on non-Chronicle civs.

:play_button: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

But this will not occur on usual situation.

:play_button: REPRODUCTION STEPS

  1. Using Editor, create a trigger and add a “Modify Attribute” effect to buildings that have 3rd Resource Storage as Food (scope of Wu bonus)
  2. Set an attribute as “Amount of 3rd Resource” and appropriate operation and quantity (“Add” 1000 on image)
  3. Set a Player 1 “Civilization” as any of Chronicle Civs on Players Tab (and set Wood fairly enough to build)
  4. Start a Test and build that specified on step 1
  5. Can check other civ behavior with changing a non-Chronicle civ on Players Tab

:play_button: EXPECTED RESULT

Adding resource as much as specified value and type in Resource Storages after built in any civ.

:play_button: IMAGE


:play_button: GAME FILES (SAVE / RECORDING)

repro1.aoe2record (706.5 KB)
repro2.aoe2record (705.1 KB)

Two records with Chronicle civ (Achaemenids) and Non-Chronicles (Armenians)