According to AGE, the Dead Unit ID for the Archer unit (Unit ID 4) is “3” (3 - ARCHR_D) regardless of whether the selected Civilization is one of the main AOE2:DE civs or one of the three Chronicles DLC civs. Same with Crossbowman (Unit ID 24); the Dead Unit ID is “26” (26 - CARCH_D) for both the main AOE2:DE civs and Chronicles DLC civs.
Are the Dead Unit graphics for the Chronicles DLC units not accessible?
To give you an example of why this is relevant, let’s say I want to change the Crossbowman skin to the Laminated Bowman skin. I can use the Modify Attribute trigger effect to change the Standing, Dying, Walking, and Attacking Graphics, no problem.
However, because the Dead Unit graphic for the Laminated Bowman is unknown (I can’t find it in AGE), I can’t change the Dead Unit skin. This means that although I can make Crossbowmen look like Laminated Bowmen while alive, they will turn into dead Crossbowmen when they die.
Does anyone know a solution to this problem? Are the Dead Unit graphics hardcoded for the Chronicles DLC civs?
Hi there. The dead unit IDs are the same for both groups of civs, but the graphics they reference are indeed different. To see the other graphics in AGE, you have to change the civ in the top left dropdown.
This will then give you the graphic ID number you’re looking for, with which you can modify the standing graphic of a dead unit into the Chronicles variant. Hopefully that makes sense.
Laminated Bowmen dead unit for example:
I’d greatly appreciate if the new Idle Attack Graphic was added to list of modifiable attributes. For example, fully changing the Halberdier to the Elite Guardsman of Chronicles is currently not possible as the unit uses such a graphic between strikes since update 141935.
The only solution is using a unit without idle attack graphic for now, but being able to change the graphic would be much more comfortable.
Thanks, but I don’t get it to work with attribute 82. This is intended to replace the Halberdier’s idle attack graphic with the idle animation of the Elite Guardsman:
Nothing happens, while a script with attribute 131 runs as intended. Attack Graphic 2 is also available for the Modify Attribute trigger. I hope attribute 82 will become modifiable in a future update, with both script and trigger.