New Civilization Concept: Basques (Euskaldunak)
Focus: Infantry, mountain warfare, choke-point control, hit-and-run defense
Playstyle: Territorial, disruptive, attrition-based
Identity: They do not rush the enemy — they make advancing expensive
Civilization Bonuses
Mountain People
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All land military units on hills gain:
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+1 melee armor
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+15% attack speed
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Holding high ground is decisive for the Basques.
Pass Warfare Tradition
- Infantry units take 20% less damage when fighting in narrow areas
(gates, palisade gaps, bridges, mountain passes)
Designed to reward positional play and choke-point fighting.
Mountain Settlements
- Watch Tower and Guard Tower gain +1 range
Area denial rather than passive turtling.
Team Bonus
- Outposts are free and gain +2 line of sight
Superior map awareness and early warning.
Unique Unit: Euskal Gudari
Role: High-damage shock unit, siege hunter, line breaker
Trained at: Castle
Cost: 55 Food, 35Gold
Training time: Short
Base Statistics
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HP: 45 / 60 (Elite)
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Attack: 14 / 18
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Speed: Slightly faster than Militia
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Attack speed: Slightly faster than standard infantry
Low survivability, very high burst damage.
Armor Profile
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Melee armor: 0 / 1
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Pierce armor: 2 / 3
Moderately resilient against archers, fragile against cavalry and heavy infantry.
Bonus Damage
- +6 / +8 vs Siege units
(Rams, Mangonels, Scorpions, Trebuchets)
Purpose-built to punish siege-based pushes.
Unique Technologies
Castle Age – Fueros
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Infantry units gain +15% movement speed
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Infantry conversion time increased by 25%
Enables true hit-and-run tactics and rapid repositioning.
Imperial Age – Defense of the Pyrenees
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Units on hills take 15% less damage
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Towers gain +2 attack
Turns terrain into a strategic weapon.
Technology Tree Highlights
Missing:
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Paladin
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Siege Onager
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Bombard Cannon
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Hand Cannoneer
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Camel
Available:
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Champion
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Halberdier
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Hussar
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Arbalest (no thumb ring)
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Siege Ram
No brute-force options, no gunpowder dependency.
Gameplay Summary
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Early Game: Men-at-Arms pressure around hills and choke points
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Mid Game: Outpost control, towers, positional infantry fights
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Late Game: Siege denial, terrain locking, slow territorial advance
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Weakness: Open flat maps, prolonged frontline brawls
Design Commentary
This civilization is not about raw power or unit spam.
It rewards map reading, terrain control, and disciplined movement.
Euskal Gudari completes the identity:
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Fragile but frightening
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Hit-and-run strategy (not widely represented in Age of Empires 2)
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Perfect for punishing careless siege play
Historical Background
The Basques are among the oldest continuous populations in Europe. Their language, Euskara, is not Indo-European and predates Roman, Germanic, and Celtic expansions, pointing to deep prehistoric roots in the western Pyrenees.
From the early Middle Ages, Basque territories were politically organized under the Kingdom of Navarre (9th–16th centuries), a long-lasting state controlling key mountain passes between Iberia and France. Navarre relied less on feudal cavalry and more on local militias, fortified towns, and terrain control.
Even after its absorption by Castile and France, Basque regions preserved strong traditions of autonomy through local laws known as fueros, reflecting a historical pattern of resistance to centralized rule rather than imperial expansion.