Civilization Concepts

Yes, I understand…

Yes, that would be perfect…

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It seems like people are breaking the rule of this thread and posting their own.

There wasnt any rule, I did thia on my own

There’s no rule. No one stated that all civ concepts must go here.

Laos too. Laos definitely was recorded having rocket and fire arrow technologies by the 1500s. And it’s the land of thousands of elephants so…

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Whoa, that sounds awesome! Honestly, I gotta get started on a concept for a Laos civ. What demonym would they use?

Laotians?..The Laotians are an ethnic group from Southeast Asia. The vast majority of members of this ethnic group live in Laos (about 4 million) and Thailand (about 15 million). In Thailand, Laotians primarily inhabit the Isan region, although they have spread throughout the rest of the country in search of employment, especially towards Bangkok. Laotians speak several dialects of their language, Lao and Isan, which are sometimes considered a single language. As a result of the Tao policies implemented during the 20th century, many Laotians prefer the term Isan…

Call it whatever, but it’s the one of 1000 elephants so it’s an elephant civ to the max and it borders China so it might have had some of its influences beyond a few rockets? Maybe a civ outside the 3KingDUMBS with the special horseman?

If thats the case, uou are also free to make a umbrella Thai-Laotian civ with fire lances

I retract mpst of my problems with that

I mean why combine when now we can make them both unique

Sharing some of my concepts for potential Asian civs:

Chams: User blog:MNOPSC1b/Chams (potential new SE Asian civ for AOE 2) | Age of Empires Series Wiki | Fandom

Bo / Baipu: User blog:MNOPSC1b/Bo / Baipu (potential new East Asian civ for AOE 2) | Age of Empires Series Wiki | Fandom

Tangut / Minyak: User blog:MNOPSC1b/Tangut / Minyak (potential new East Asian civ for AoE 2) | Age of Empires Series Wiki | Fandom

Tibetans: User blog:MNOPSC1b/Tibetans (potential new Central Asian civ for AoE 2) | Age of Empires Series Wiki | Fandom

Gokturks: User blog:MNOPSC1b/Gokturks (potential new Central Asian / North Asian civ for AoE 2) | Age of Empires Series Wiki | Fandom

Siamese / Tais: User blog:MNOPSC1b/Siamese / Tais (potential new SE Asian civ for AoE 2) | Age of Empires Series Wiki | Fandom

Tocharians: User blog:MNOPSC1b/Tocharians (potential new Central Asian civ for AoE 2) | Age of Empires Series Wiki | Fandom

Sinhalese: User blog:MNOPSC1b/Sinhalese (potential new South Asian civ for AoE 2) | Age of Empires Series Wiki | Fandom

Xianbei: User blog:MNOPSC1b/Xianbei (potential new East Asian civ for AoE 2) | Age of Empires Series Wiki | Fandom

Barangays: User blog:MNOPSC1b/Barangays (potential new SE Asian / Oceanian civ for AoE 2) | Age of Empires Series Wiki | Fandom

Not one of those civs seems to have less than 5 “bonuses” and some like replacing wood cost with food on buildings is a downgrade!

I know the game is complex but always try and start from a simpler design instead of overloading 5 farm and food based bonuses into a Thai civ because that can kinda feel like too much eco and just TOO MANY BONUSES in general. Even the new and complex civs still have like 3-5 bonuses none of them feel like niche specials. And always ALWAYS consider if it is a benefit. The start with a pond can be bad because if the water prevents building you can make it easy for an army of knights to more widely walk through or you can’t farm that spot later

I think the easiest fix is to take the 2 or 3 most extraneous and superfluous civ bonuses and just cut them since most of the bonuses are sufficient for a civ to function if there were only 3 to 5

And all seem to have 3 UUs making them feel a Little too special

I’ll look at one that seems manageable as is: The Tocharians (seems almost a tad too Sogdian without all the access to Sogdian Chinese trade for rocket tecH but that’s just a personal pain: let’s look at the bonuses:

Shepards and herders generate gold. Cool, decent numbers can be tweaked but fine

Can research scout and steppe lancer unit upgrades an age sooner. Possibly a nightmare but okay.

Trade Carts benefit from armor. Cool not something to build a civ around mind you.

Caravanserii access. Dont need to mention camel monk as a bonus since it’s just a UU.

Dark Avw needlessly renamed stables. Seems dangerous. If not to scout up early it means you can prep lots of Dark age steppe lancers.

Corpses can be collected for gold. You already have a gold based bonus from herdables Trade carts and Caravanseri… see what I mean? This also promotes an unhealthy idea of sending villagers to harvest int the middle of a battlefield.

Meanwhile thats 6 bonuses and it sorta seems a little much because they are almost too synergistic around getting so much gold and so many horses out faster than you should be able to keep pace with especially Light Cav and steppe lancers

think smaller bonuses and more tightly packed ones… am I making sense

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Some short ideas.

East Asia

  • Tanguts: Doesn’t need much explanation. They need a split off from the Khitans.
    I actually just shared my thoughts on them in this thread a few days ago. Nomadic update ideas - #16 by UpmostRook9474
    By the way, the Khitans should receive a remake, get rid of the infantry identity and the fictional Liao Dao, could have a unique Imperial Steppe Lancer upgrade or a bonus giving Steppe Lancers additional armor, and could have a cataphract that uses a bow or crossbow to be a heavy mounted archer UU while a new UT allowing their weak CAs to cost no gold.

  • Xianbei: If the devs are willing to improve Wei’s accuracy, they should separate out Xianbei elements. These elements could stay in the scenario editor or form a new civ.

Southeast Asia

  • Bai: Represents the kingdoms of Nanzhao and Dali. Luojunzi (羅苴子) would clearly be their UU, using spears and shields, and maybe able to switch between melee and throwing.

  • Chams: Historical rivals of the Vietnamese and Khmer. They should have bonuses, a UU, or a UT related to crossbows, and strong ships. The Ballista Elephant actually originates from Champa, so they could share this unit with the Khmer in some way.

  • Siamese: Covers the Tai language group, including the Kingdom of Siam (Thailand) and the Kingdom of Lan Xang (Laos). Focused on elephants and gunpowder, for example by making Elite Battle Elephant upgrades cheaper and giving a unique Imperial Battle Elephant upgrade.

Central Asia

  • Gokturk: Fills the blank in pre-Mongol Central Asia. They’d have multiple aggressive bonuses but possibly no economic bonus, giving them short advantages whenever they hit a new age, but ultimately they’d be average. No knight line; instead, Buri would serve as a heavy cavalry UU in Castles, and they’d likely have feudal cavalry archers to represent their early medieval power on the steppe.

  • Sogdians: Founders of the Silk Road and spreaders of Buddhism, so they’d naturally have strong markets and monks. They could build and even upgrade Caravanserai. Sogdian Cataphracts in the editor could be trainable at Stables (maybe unlocked via UT), and at Castles they could train Cakar (personal soldier-retainer of the nobility in pre-Islamic Central Asia), a horse archer UU strong against cavalry.

  • Tibetans: Actively involved in Central Asia during the medieval period and clashed with Tang China. They should have strong heavy infantry. They could have a unique religious defense building (like Gompa or Dzong) replacing the Castle and have the Lama as their monk UU at there. Lama could build Monasteries, and after upgrades they could also build this unique building. By the way, they are one of the few East Asian peoples to still actively use slings.

This is more of a random question, but do you think that the general Three Kingdoms designs could be transformed into other east Asian civs?

Like, Tibetans could have regen on infantry and food with each building built

As much as they make out stomache churn Id rather have a real Tufan, Khitan, Tanguts… Bai? That are all uniquely their own

Some team bonus ideas;

  • Cannon Galleon blast radius increased

  • Monks get +1 range on Imperial Age

  • Camel units deal +2 attack against cavalry archers

  • Fish last 10% longer

  • Spearman line gains 0.5 range

  • Monks regain faith 10% faster with each relic (Max 4)

  • Siege units get +1 pierce armor

  • Camel units get conversion resistance

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Why not monks +2 range per age maxing at 4 and no block printing

11 range for Castle Age monks is bonkers.

This can’t even be a civ bonus, let alone a team bonus.

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Oh for team oops. Is it really that much better than the double hp Aztecs or +3/3 armor especially if said civ doesn’t get Redemption to prevent siege snipe cheese

The only plausible transition is Wei to Xianbei.

The other two civs Shu and Wu don’t have medieval equivalents in East Asia, and require a complete overhaul of their civ bonuses and units if you want to transform them to medieval East or SE Asian civs.

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