Civilization Concepts

Early firearms could not replace bow and crossbow completely. They have slower firing rate, poorer accuracy and rainy weather can potentially shut gunpowder. I think aoe2 stops at the era while firearms was just invented and deployed in battlefield, yet bow and crossbow were still the mainstream.

Theres no clear date for that

It could be as early as the 1520s

eso ya esta bastante lejos de lo que es la edad media, encima te saltas bastastes aƱos la mision mas tardia del age 2 que es en el aƱo 1598, ya practicamente te estas comiendo como 170 aƱos de la linea de tiempo de Aoe 3

El final de ahora es muy choto, eso es lo que digo

Si, es mƔs adelantado para lq linea de tiempo que tenemos ahora, pero solo 50 aƱos. Y marcarƭa el final de dos eventos muy importantes

La linea de tiempo de ahora para el age 2 ya le come 110/200 aƱos al Age 3, la diferencia es muy chica

A mi me gusta 1521 porque es el año que caen lis Aztecas y empieza el imperio moghul, pero ya estamos con 1598 que es un año que solo marca algo importante para Japón y Corea

It starts and end in different moments in different places I think. In Europe there’s not a single scenario set in the 1500s (I guess you could consider Lepanto an outlier, geographically too) and it makes sense because heavy infantry and archers became obsolete by then. I guess you could stretch it to include the Italian wars but the game is really not equipped for early modern warfare so for example I think Dutch (as in 1581 on) are out. Dragoons, hand cannons and bombard upgrades should be added to drag it to 1648. You’d also have to open the can of worms of north American settlements, basically proto USA so I’m not sure. Outside of Europe the game is already extended to 1600 though because many civs from South America, South Africa etc can have documented campaigns only in the 1500s.

1 Like

It’s also the year that Ferdinand Magellan died at the hands of Lapulapu at the Battle of Mactan.

1 Like

We already have Lepanto since The Conquerors, saying that its an outlier is silly. Its as important for extending he AoE2 timeline as Kyoto or Noryang Point

The timeline is the same everywhere (and I prefer it that way, its clearer and less Eurocentric). It also leads to issues as sokehow the same euro troops fighting overseas are in timeline somehow

Yes, 1648 doesnt work with the current tecg tree but it doesnt work much less than 1598

This is my further iteration of creating new civs with Dravidians as baseline. The focus of this post is the Kannadigas based on the hoysalas dynasty which was an inland, hill based people. These people were predominatly hill people who valued cavalry far more than other branches of military and imported a lot of war horses from Arabia.

Kannadigas- Cavalry And ranged defense Civilization

• Blacksmith cavalry armour upgrades are free
• Ranged soldiers and buildings inflict +2/+3/+4 bonus damage to respective armour classes in feudal, castle and imp respectively.
• Masonry and architecture effects are doubled. [ No hoardings]
• Stabe technolgies cost no gold

Team Bonus:
Buildings +2 bonus attack vs other buildings

Unique Units:

  • Garuda guards (Skirmisher with pass through damage effect, throw javelin in straight line)

  • Bahri (Arabian cavalry ) Trained in Stable. Cavalry which cost 80 gold due to only imports available. Stats are 60(90) HP, 10(12) attack, +4/0 melee/pierce armour and speed of light cavalry 1.5 tps. ROF=1.8. Elite upgrade costs 300 wood and 300 food.

Unique Techs:

Castle age - Hosadurga - Stone cost of Towers and outposts removed and replaced with wood. Outposts garrison and work the same as towers without firing arrows.
Imperial age - Pakhar or Paakhar - Stable units +2 Pierce armour

Wonder - Halebidu temple

Tech tree needs to be strong buildings and ranged units. Weak to infantry and cav archers. Because historically they were overrun by Tamil infantry which was more numberous and hoyslas lost. The final blow came from the north. Hoysala empire ultimately became a vassal of Delhi sultanate which had a more proficient cav archer based battle strategy.

Please let me know guys whether this design is a good defensive civilization.

I honestly dobt see the point for reworking Dravidians into Tamils. Your design doesnt fix any of the issues the civ has beyond givibg them redemption. I agree on renaming the Thirisadai but beyond that I dont get why you hate the civ so much if you dont change many of the problematic aspects

Overall it seems oddly quite weak. The armor powerspikes are decent, but the UU falls off so quickly past early castle age its kinda sad.

Also, making Kannadigas a cav centric civ with poor infantry is weird

This is the only non tech discount bonus, and its unclear what you mean by it

Sure, i think the end of Thirty Years War is the real ending to the medieval/pike and shot warfare…AoE 4 really ends in 1670,so AoE 2 could ended in 1644 (with the fall of Ming) or 1648 (with the end of the mentioned event above)…

SĆ­, por eso el final de AoE 2 es muy raro…si terminaba en 1453 (AoK) o Moctezuma (1521) no habĆ­a problemas…Lepanto y todo lo que venĆ­a despuĆ©s era mejor para AoE 3…

Sure, the events outside Europe are the only things that can AoE 2 reach the 1600s…

Maybe if they put more gunpowder weapons in the game could fit?…

My interpretation is +1 vs whatever armor types they have bonus damages against so archer line +1/2/3 vs spearmen. Towers +1/2/3 vs camel/ships/fishing ships/stone defense/spearmen etc

1 Like

I guess they could work similar to post-Chieftains Fire Lancers, so they could get one shot from a gun on cool down and fight melee otherwise.

Malnad region of karnataka which was seat of power had a terrain ill-suited for infantry. They defended using fortification structures. Their power projection happened using cavalry. The design is solid.

My original idea was to double the effects. But I was sure it would be un-balanced. But I made changes to fix it. Please see below.

Yes, you are right. I erred on side of caution with the damage values. I thought of this exact scenario which will help kannadigas play scouts into skirms for early feudal advantage. Please find the changed bonus

The design falls off quickly because the design follows history. The UU starts with free +2 pierce armour from backsmith and basically ends with as much armour as Hei guang cavalry with an eliteupgrade not costing gold.

Here is the more updated version below:

                        

The idea is to do the Indians treatment for Dravidians who are an umbrella civ representing a hotspotch of empires. Indian had bonuses which did not gel together. Hindustanis are now in a far better space in terms of thematic design and gameplay. Dravidians are a garbage design. Their whole identity is that they have a weak stable because horse breeding was not perfected in south India. That is not how you approach design of any civ. In my proposed design, ā€˜Successors of the Southā€˜, Tamils have good monks against knights, Kannadigas get heavy cavalry, Telugus based on Kakathiyas(Design still WIP) get mobile archers and Dravidians( being the umbrella civ) gets an amazing early economy boom like chinese.

I imagined them as conquistadores, maybe weaker? You gotta make them different somehow but there’s already the case of janissaries basically being castle age hand cannons.

It’s not bad or good. In fact it depends what counts as an arrow. If it includes galley units then this is insanely naval! Especially if it is now +2. It depends if they still have any bonus vs all ships. Which they should because fires still have ship bonus armor? But these should be good vs Hulks?

It’s kinda confusing but still + vs buildings will mean something too at breaking docks.

Of it includes skirmishers then you can negate every archer mounted archer and spear.

Building arrows also have a fair amount of damage bonuses. In enclosed maps they will melt ships

It depends how one defines an arrow to determine how good it is

Ships fired bolts and not arrows. But I understand there can be misunderstandings. Ships don’t partake in the bonus. The civilization by history did not have a naval focus towards warfare (We don’t need anymore fantasy naval powerhouses like Armenians). But the towers, TCs and castles can have bonus against ships while not having ā€˜Heated shotsā€˜ as part of their tech tree. Naval balance is an outlier. The Naval rework was supposed to address it. But they did not succeed in removing the bonus damages and it seems they are content with this half-baked botchup.

I’ve modified it.

It still does not break balance since skirms are supposed to counter archer archi-types.

The civilization does depend on strong attack from buildings as part of gameplay. I don’t see being good against ships going against the design intent.

The Kannadigas were one of the few civilizations that were a major regional power for practically the entire timeline

And the window in which the civ ia good is way too short

Could just be a percentage bonus.
+33/66/100% more bonus damage

Your design of Tamils is worse than current Dravidians. Just rwname Dravidians to Tamils and give them good monks

WHY would you have a dravidian civ with Telugus, Tamils and Kannadigas added?

Also, again, Kannadigas as a cav civ woth bad infamtry is oddq

1 Like

Since DE didn’t add Knight for any non-Euro civ, I don’t think it will happen, let alone with discount. Would Hei Guang be appropriate for Tanguts?

That would require a rework of the tech tree and bonuses

For now I think I prefer to stick with knights, I dont think the devs design philosophy should impact my own

1 Like

They save 200 resources on feudal and get a significant boost to their cavalry for quite a bit of time. Not needing to build a blacksmith, they can easily spam scouts with double stable or more farms. If you just get bloodlines which is also discounted and arrive In castle age, they beat knights resource wise and equal them 1vs 1, before knights get secod armour and attck upgrades. I am open to changing the stable bonus to not costing any food instead of gold which will enable the civ to get bloodlines quickly in feudal age and save a hundred more resources. Not to mention the need to not make a mining camp on gold. It will also save a 100 more food in castle age for light cav upgrade. If you need to balance, infantry has to be poor like for gurjaras otherwise it will be very oppressive especially with good archers and unique skirm unit. With the bonus change to food cost removal, probably the civ might need to lose some archer armour upgrades.

A percentage bonus for the effect of Arrow bnus damage will be too much against ships despite lacking heated shots. U can spam wood towers which don’t cost pop space to control any landing. It also equals the effect of heated shots for TCs and castles. So the numbers solution is quite elegant.

I don’t see a reason to not have Tamils when Romans, Italians as well as Byzantines exist and still people asking for Venitians, lombards etc.