Civilization Concepts

Maybe they can lose Husbandry as well as PT.

He is not that active for a while now.

Medical corps is used a lot.

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Tbf even without husbandty its borderline broken. Theees many civs who lack a umit faster than 1.4 speed or a good anti archer unit with 9 or more range

But I can live with it at leasr

Final Chimu design from Admiral Wololo.

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A civ with an Imperial Age UT that turns Knights into trash units (like Persian Xbows and Malay 2-Hand-Swordsmen). Obviously no Cavalier nor most of cavalry improving techs. Somewhere in the steppe or the Sahel? Or maybe in the Balkans?

Except we have Szlatchics who are gold discounted knights

I know, but these would be even cheaper at the cost of missing techs and the Cavalier upgrade.

Trash camels are another possibility.

Better fit for this thread

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Pirates


Civ Bonus:

  • Ship speed boost. (ship hull refiting reference)
  • unique building, brothel, that generates passivly gold for a pop cap exchange. (nassau in black sails reference)
  • Food from herdable last longer. (bucaneer reference)

Unique Tech:

  • Piracy: ship generategold from military ships sunk and food from civilian ships.
  • Master Crew: Ship can be garrisoned for extra projectiles.

Unique Unit:

  • Blunderbussier: Gunpowder unit, low accuracy at long range, multiple projectile, foot version of an arambai in the idea.

Team Bonus:

  • increase sea trade incomes.

Wrong time period. Also not sure I’d call them a civilization.

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Piracy was there since antiquity but as you said can you call it a seperate civilization?but then again we have the 3k factions.

Main problem with this civi is everything is water based no water civi is doomed.

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Yeah but it wasn’t a nation / civ, more a way of living.

That’s why I thought about a land unit as UU, and not a ship. However it’s true this civ concept is doomed on a non-water maps ahaha.

We have a civi called vikings which is also similar.

With a little more work this civi could work too.Every pirate nation such as Corsairs woku orang laut dutch sea beggers all had land holdings to supply them.

How about the Wokou, the Ryukyuan-Japanese-Chinese pirates that terrorized the Eastern seas?

Though I’d rather see a Ryukyuan civ with a Wokou UU rather than a Wokou civ.

Yeah … But … It’s not exactly the same… Viking topic is more like ā€œSea Peopleā€, a common way of living, and fighting, while Pirates were just ā€œsea guys generally out-law by at least one country they harrassedā€.

It’s my goal on my naval project, with other civs inspired from AoE3 civs (Maltese, Venitian, etc)

But I think I’ll have multiple ā€œpirateā€ type faction, such as frenchy Buccaneer, etc. However I don’t know yet if I do them as part of other civ, or if I take a base civ and then pick what type of pirate it is. Will disguss about it in a dedicated topic in a close future =P

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Maybe it could be the Dutch? The ā€œpirateā€ civ I mean.

Or the Frisians.

Pier Gerlofs Donia campaign would be epic af

I don’t know if Vandals count as pirates but definitely a plunder and destroy civ that navalized hard.

Whatever new Raider civ we get a civ with a Bulk focus feels needed

Dutch are more traders and rebels against the spanish rather than dedicated to piracy as identity.

But I got them too in my todo.

Something like the Vandals to play into the plunder angle.

I know I did a Vandals in the past but it’s time to be reborn!

Vandals: A naval and cavalry civ

  • Vandal Town Centers spawn with a dead boar that decays at a third the rate of a normal boar.

  • Demo ship upgrades free

  • Siphons and Incendiaries half price and effect all warships.

  • Cavalry do +2/3/4 damage vs cavalry units in Feudal/Castle/Imperial. Ranged cavalry only do +1/2 in Castle/Imperial.

Team Bonus: Demo ship damage does not taper off on anything in its blast.

UU: Plunderer - torch throwing anti building unit. Does massive standard building damage and some small bonus vs siege and boats. Units that can be repaired are set on fire taking minimal damage and if killed while on fire the Vandal gets 20% of the units cost plundered.

Regional Units: Camel, Dromon

UT1: Drauhtinon - Wood based military training buildings build 150% faster and train 25% faster.

Drauhtinon is the Germanic way to say ā€œto war!ā€

UT2: Vandalism - ships and infantry gain a 30 second version of the Plunderer Burn. Plunderer burns last 2x longer.

Missing Techs:
Barracks: Halberdier
Archery Range: Hand Cannon, Arbalest
Stable: Hussar
Siege Workshop: Siege Onager, Heavy Scorpion
Monastery: Faith, Atonement, Redemption, Theocracy, Herbal Medicine
Blacksmith: /
Dock: Galleon, Cannon Galley
University: Arrow Slits, Fortified Wall, Bombard Tower, Treadmill Crane
Economy: Two Man Saw, Guilds

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