Civilization Concepts

Austria (Habsburg)

Cavalry Civ

Civ Bonus:

  • Cavalry hp boost starting from feudal age +5%/+10%/+15%
  • Tree last longer
  • Paladin replaced by an Austrian Knight variant

Unique Unit:

  • Morgenstern Rider (armor destroyer, mounted obuch version)

Unique Tech:

  • Castle - Privilegium Maius: Boost conversion resistance. (to represent the sovereignty over Austria territory)
  • Imperial - Habsburg Cavalry: Knight line and Morgenstern Rider receive tremple damage.

Team Bonus:

  • Relic in monastery generate more gold

Aztecs.

Not sure the point of the unique Paladin replacement since Austria is pretty close to all the other Europeans

habsburg as a cavalry civ seems odd to me. I would make it a trade and infantry civ.

And my UU would be the Landsknecht.

Edit:
Morgenstern on Cavalry makes no sense, The only unique cavalry I can find for Habsburg would be the KĂŒrasseriers referring to the armor they wore. But it would be too late for my personal take to use it as a UU.

Habsburg austrian cavalry was a unique cavalry that dominated battefield for some time. The Paladin is kind of a “frank” design right now in the game, with a shield and a sword, while you could have an austrian variation with more coat of arms legit and another horse type more fitting Austria for example. It was more of an idea more than a goto, as I had hard time finding ideas for the civ bonus.

About the team bonus, I found no idea that matched the austria history except the multilinguism / expansive empire, that’s why the relic bonus idea came. But I wasn’t sure that any other civ already had it yet.

It’s more Germany for the Landsknecht, while Habsburg were known for their Heavy Cavalry. The Swiss revolted against them and won against their heavy knight by throwing trunks at them bascially, like the ewoks in star wars 6 but medieval version.

I found nothing about the trade aspect on what I read, but I’m not an expert of Austria / Habsburg history, I just know that my country rebelled against them rekting their heavy knights in the swiss forest valley of idk where cause sadly we did not studied that much our own history at school, which is a shame.

The Landsknecht is not meant to be a UU too, it’s more of an Halberdier replacement, they were levied people, not necessarly professional soldiers, and meant to be massed in huge formations. So to me not meant for a Unique Unit design. The Morgenstern Rider is way more logic as heavy cavalry was more rare than mass of pike-armed pesants, and also it’s a unit type we don’t have ingame yet, a mace cavalry unit.

Historically I’m not sure about exactly who started the Landsknecht but it was more austrian used it too because they were very close to the germany ruling power of that time. I would have seen the Landsknecht more as a team bonus mercenary unit for a german civ but we already got teutons so hard to put them anywhere.


However it’s right that two special cavalry unit is maybe too much.
But look how cool those guys are: (would be the morgenstern rider)

And for the more “historical record” we got of heavy habsburg cavalry, it’s on a painting of the battle of Grandson where you can see those knights:


Kind of heavy armoured coustiller design variant with shock spears instead of slashing polearms.

Anyway it’s just a random idea ! That could be just some editor units added for campaign / historic battle too.

Landsknecht is literally a habsburg invention. They specificyll tried to imit swiss infantry (“reislufer”) as reaction of the new more infantry heavy way of fighting.

Most of what you refer to is only way, way later in history, starting in the 16th or even 17th century. But habsburg was ruling austria since the 13th century and it would be odd to represent it in a medieval game with stuff from later, rennaicance stuff.

I would strongly recommend not taking other civ’s bonuses.

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Let’s see if we can refine this:

UU: Landshneckt - Infantryman who swaps between his sword to deal with infantry and buildings and his pike to deal with cavalry target dependent.

UT1: Maximilian Reform - Spearmen and Landshneckt take less anti-spear damage.

UT2: Romzug - Infantry and castles +1 damage

Has winged Hussar possibly

  • Melee military units +2 los
  • Dropping off non renewable food generates 15% percent wood, 5% for renewable
  • Militia and Scouts +3 vs cavalry and gunpowder starting Feudal Age

Team Bonus: Scouts train 10% (25% in castle age) faster

Regional Units: Winged Hussar

No other regional units will be named

Missing Techs

Barrack: /

Stable: Paladin, Husbandry

Archery Range: Cav Archer, Parthian Tactics, Arbalest

Siege Workshop: onager, Heavy Scorpion

University: /

Economy: Bow Saw

Dock: not sure

Yes they were a respond to the Swiss Pikemen.
“No” they were not Austrian originated. (as in Habsburg Austria)

It’s Maximilian, of the “Holy Roman Empire” (Germany) which aws indeed Archduke of Austria but was not the Austria that I target as “Austria” when I mean the Habsburg Austria one.

It’s abit confusing but then it could be indeed a combo of Germany and Austria to result in a new civ that would fit perfectly.

Definilty not a Unique Unit for the Landsknecht, they were more the requivalent of Condotierro / Routier, which were mercenary band from region to be hired by anyone who had money to pay them.

So the Landsknecht must be a non-castle unit, eventually a team bonus unit indeed, would make sense.

Hm, honnestly, I don’t think Winged Hussard are legit for Austria, it’s more for Hungary. I know those two countries are tied in many ways during history but to me, having the Austria with the Winged Hussard is maybe not the best historical logic. However gameplay wise sure it could be a nice fit into the batch of unit available.


As for the civ bonus, if we assume that Austria can represent both Habsburg Austria and Holy-Roman-Austria, then they need also the Two-Handed sword focus.

This would turn the civ into:

Austria

Cavalry and Infantry civilization.

Civ Bonus:

  • Militia and spear lines +2 los
  • Cavalry hp boost over ages (not big, to avoid overriding other civ style)
  • Tree / Huntable / Herdable last longer.

Special Unit:

  • Landsknect: Imperial Age barrack spear unit, with anti-spear bonus and 0.5 or 0.75 attack range.

Unique Unit:

  • Austrian Cavalry: Mace wielder heavy cavalry.

Unique Tech:

  • Castle Age - Cavalry Drill: Gives Austrian Cavalry a charged attack that reduce target melee armor.
  • Imperial Age - Privilegium Maius: Conversion resist boost.

Team Bonus:

  • Unlock Landsknecht unit to be trained by allies at Imperial Age at the barracks.
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maximilian of habsburg.

FiY the king of germany and emperor of the “holy roman empire” was from the 14 th century onwards a habsburg austrian. It’s a concept that was uniwue in the world and would take some more time to explain. SO yes, he is indeed a habsburg austrian.

And then, update on the Swiss idea.

Swiss

Infantry and Gunpowder civilization

Civ Bonus:

  • Monastery replaced by Abbaye, available at feudal age.
  • Abbaye generate food passivly.
  • Abbaye techs research time reduced.

Unique Unit:

  • ReistĂ€ulfer: Long spear unit with 0.5 or 0.75 range, costing food and wood.

Unique Tech:

  • Castle - Drill Formation: Spear-line and ReislĂ€ufer move faster.
  • Imperial - Gunpowder Expertise: Gunpowder unit gain accuracy.

Team Bonus:

  • Unlock ReislĂ€ufer unit to be trained at the barrack starting from imperial age for gold instead of wood.
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This is going to look bad visually.

I just checked some of the wiki pages about the battle history of the habsburg.
With focus on the time period I see most relevant for the game, which would be 13th century to 16 th century. But I also looked up later.
What I noticed is that though they don’t list the amount of cavalry in most of them, they often refer a lot to cavalry. Which also doesn’t surprise me cause it was still a cavalry dominated time.

However, the reality of the “German Kingdom” was, that the King had access to a lot of so called “Lehnsrittern”. Knights who were in a certain way dependent on their monarchs, which in most cases wasn’t even the King of Germany. So these Knights fought for him, under his flag. Ofc Austria Habsburg also raised their own cavalry, but they weren’t particularly specialised in that actually.

Ofc it would be an interesting Touch to give the HRE these Lehnsritter as a UU.

But in terms of making habsburg austria a cavalry civ I still don’t like it. They weren’t particularly excelling there for a long time and when they did it was actually a time of when there was not so much of fighting ongoing, the rennaissance was comparably calm.
And it would be anachronisic to me if Habsburg Austria would be able to beat the turks cavalry in the game with cavalry regiments from way, way later. When in reality the ottomans for a long time dominated in these wars with their sipahi cavalry.
It would be very odd for me if habsburg austria had a cavalry focus and turks not. Ok there ares other missings like this in the game already but
 I rather prefer not adding more of them.

Why I proposed to make Austria a “Trade” civ is because it was super dependent on the interaction with states around it. And had very unique and successful geopolitic strategies. Ofc it’s not known that much as a “trade nation”, but idk how to implement this in the game where there is no real geopolitics ongoing.

Maybe it can be represented by a comparably strong eco bonus, but there are so many of these in the game already.

When I tried to design habsburg I had the idea of giving them a unique defensive structure instead, the “Schanze”. This would have helped them throughout the game with map control and securing their eco, also allowing them to utilize their own military confidently in offense whilst being more protectred at home. This would potentially naturaly lead to more use of Cavalry for them without needing to give them a cavalry bonus. Much as it was in my understanding historically.

PS: I wouldn’t have something against giving them cavalry focussed UTs, to reflect their later cavalry focus. They could even get a secondary UU in imp as you suggest. But I am not a fan of a general cav focus that would be anachronistic imo.

Chimu

I didn’t get Admiral Wololo’s choice of making them a top tier naval civ. They can have a decent dock tech tree, maybe the best among all South American civs. But not having a naval bonus. Also having both Champi and Eagle is over design that doesn’t solve anything.

Infantry Civilization

Team Bonus

Infantry units build 30% faster. (Happy Sicilian noises)

Civilization Bonus

  • Hunters don’t need drop off building.
  • Champi Warrior +1/+2/3 attack in Feudal/Castle/Imperial Age.
  • Slingers deal +50% bonus damage.
  • Settlements +20%/+30%/+40%/+50% in Dark/Feudal/Castle/Imperial Age.

Unique Technologies

  • Settlement can train villagers at 2X the time of TC. (400W/200S, 40 sec)
  • Champi Warrior and UU trains 50% faster. (600f/450g)

Unique Unit

Falcon Warrior
Infantry with Iron Pagoda ability

Cost - 25f/45g
Training Time - 12 seconds
HP - 65, 75
Attack - 10, 13
+2 vs Standard Building, +2 vs Shock Infantry
ROF - 2.0
Melee Armor - 2, 3
Pierce Armor - 1
Shield Cool Down - 20 sec
Armor Class - UU, Infantry
Speed - 1.05
LOS - 5

Missing Techs and Units
Barracks - Militia Line, Eagle, FL
Range - Arb, EA, HC, CA
Siege Workshop - AE line, HS, BBC
Blacksmith - Cavalry Armors
Monastery - Heresy, Atonement, Illumination, Block Printing, Faith
University - Architecture, BBT, Arrowslits, Siphon
Dock - FFS, CG line, Dromon, Lou Chuan
Eco - Final wood upgrade

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In the chivalry mod Austria had these UUs,might give an idea for uu names.

Cuman Auxiliary (fast-firing cavalry archer, requires Hausmacht)
Doppelsöldner (heavy infantry with powerful slow attack, damaging adjacent units)
Gefolgsmann (anti-siege lancer)
Landsknecht (unique upgrade to Pikeman)

Yes, if they bring the Austrians from Chivalry to DE it would be like this:

Characteristics of the civilisation:

  • Peasants (aka Villagers) move 15% faster
  • Spear Infantry cost more
  • Light Cavalry +30% hit points
  • Troopers, Knightly Cavalry (aka Knight-line) +1 attack
  • Kogge more expensive, takes longer to construct (This is from the mod, so we’ll leave it out)

  • Has access to the Princely Court (It could be a unique building from which to recruit mercenaries, like the tavern in AoE 3)

Policy Decisions
Hausmacht (Castles +1500 hit points, spear infantry +1P armour, enables Cuman Auxiliaries, Plackart) (Castle Age Crown)
Romzug (Troopers +1 attack, Handgunners +1/2P armour, enables Reichsritter and Granulated Gunpowder research, enables conversion) (Imperial Age Crown)

Aren’t the Germans already in the game?

Berbers have 10%.

Costing more is not a generic aoe2 bonus.

Mongols or turks.

Magyars bonus is a better version.

Not generic units buildings the game has. Ideally a one to one port dosent make any sence from a gameplay perspective.

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Yes, but as Teutons, which is their ancient name


Not just Teutons, Franks Burgundians Goths and Vikings are Germanic too.

I don’t really want more Germansa lthouth Vandals kinda decided to be Germanics who went Desert naval civ

Yes, but Teuton Teuton is considered to be the Germanic/Alpine zone (Germany, Austria, Liechtenstein and northern Switzerland)