It is characteristic of the games in the series that some civilizations are faster to attack than others. We can classify civilizations into: rush, late game and mixed.
Being Rush, a civilization with aggressive characteristics, attacks and control of the map.
Late game civilization with economic and scientific focus, with good defenses to ensure development.
And mixed, civilization with aggressive and defensive characteristics.
Reading what was revealed about the civilizations on the site, I came to the following conclusion:
Chinese - Late game
Why: The Chinese have unique gunpowder units, which should only be released at ages III and IV. In addition to having the dynasty system, which requires a lot of resources. Therefore, I believe it is a late game civilization.
Delhi Sultanate - Late game
Why: The Delhi Sultanate focuses on research and advocacy. It also has the unique war elephant unit, which must be released at age III or IV. Given this, I believe it is a late game civilization, as it will need time to complete research and stay in front of opponents, and time to have a good amount of your most powerful unit.
English - Mixed (?)
This one I’m not so sure. The defensive characteristics of the castles seem to me like something to guarantee the city’s defense until it reaches its peak of power in the late game. But the longbows exclusive unit, which seems to be very cheap and quick to produce, should give the British the chance to attack early. Light infantry can also be purchased earlier. I believe this is a mixed civilization.
Mongols - Rush
A civilization with “hit and run” tactics, without walls or castles, with the possibility of moving all the buildings around and thus guaranteeing map control. You will definitely want to strike early with this nation.
French - Late game (?)
A civilization focused on cavalry, with unique cannons and trade advantages. It seems like a late game civilization to me, because of the high costs to produce a considerable amount of heavy cavalry and powder cannons. I believe the French player should focus more on developing the economy than attacking early.
Abbasid Dynasty - Late game (?)
A civilization that grows stronger as buildings are built around the “house of wisdom”. You can also advance the age without having to designate villagers to build a landmark. This one I’m not so sure about, but I believe it’s a late game civilization, due to the Wisdom House updates.
Holy Roman Empire - Mixed
A civilization focused on the religious units, the prelates, who can pay off the villagers, making the resources to be collected more quickly. It also has good defensive characteristics, its buildings will have more hit points if built close to one of the landmarks. Furthermore, the age III milestone will enable the recruitment of 5 soldiers at the time of 1. I believe it is a mixed civilization, as it gets strong over time, but it is also strong in the beginning/middle of the game, due to its economic impetus and the rapid recruitment of troops.
Rus - Late game (?)
According to descriptions, it is a civilization with rapid economic growth, with good defensive capabilities, stronger stockades, and a religious unit that serves as military support. I believe it is a late game civilization, due to the numerous economic and defensive incentives.
This is all speculation. What do you think? Would they change any?