Civilizations - minor rework

Their lategame infantry is very good, but obviously won’t reach that point in many games due to the high unlock cost and the generally non-meta nature of infantry. But yeah, until they get their UT, their infantry plays out like a worse Dravidians. At very least I’d make the Imp UT a bit cheaper, although even a small bit of free area damage would make them more interesting (e.g. infantry get 2 area damage from Feudal, 3 more from the UT).

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Long time ago I proposed swapping their TB with Goths. And then buff farm bonus to 15%.

Oog, I don’t know that we need to make the Spare Parts civ any weaker. I’m resistant to bringing the farm bonus up to 15 since they were specifically nerfed from that been seen as too strong. You can make an argument on the basis of power creep, but Slavs have already been buffed since then in other ways (underrated Castle UT and better Boyars), so if the old bonus was reverted on top of these additional strengths, I think the nerf cycle would continue.

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Buff the farming to 15%, then remove knight line :rofl:

I like this a lot. And discount the UT slightly to compensate for the reduced bonus? Which in turn is a double buff since it means getting the final effect even sooner than currently

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Tbh I always thought Slavs could get squires abd arson for free.

Since free supplies is just an objectively worse Goth inf discount

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Couldn’t get it. You mean Goths?

Yeah, true. That was long before Detinets UT, even before (Elite) Boyar buff. Right now Slavs are fine in terms of win rate, just too generic to play as Khmer is just better than them in every aspect until late Imp Druzhina (and maybe except an all in mangonel push in castle age).

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Yes. Just about everything that used to be unique about them has been given to one or many other civs. Cheap Infantry? Supplies! Anti-Building Bonus? Arson! Extra Imp Pop? Mahayana! Huskarl? Champskarls and Ghilman! Only civ with a Castle Age UT? Everybody gets a Castle Age UT! UT that makes UU trainable from generic buildings? Marauders! Useless bonus against boars? Useful Magyar bonus against wolves! Only palisades? Only stronger Cuman palisades!

Ironically the only thing that’s truly unique about them now is probably instant loom, which is just a toned down bonus taken from Aztecs. :joy:

Yep. Khmer are in the sweet spot of being extremely strong, but not quite to the point that many people think they’re OP. For whatever reason though I gravitate towards mid or low tier civs like Slavs, Japanese, Spanish, heck, I even have an odd taste for Dravidians, but they’re mainly for unranked and/or TG. The only S or A tier civ I (occasionally) pick is Hindustanis.

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That shows how badly they were designed. TB swap will be a buff for them. Slavs TB is probably the best eco bonus as a TB in the game, after Spanish but that’s TG only.

Not a lot of entrants in the competition for eco team bonuses, but even then, Bohemians and Spanish >>> all others when relevant. Slav TB is fine, but it’s like a free military building for every 7 you build, which is okay, but not really a game changer in 1v1. Long term I think it’s less useful than than Chinese or Aztec TBs in a 1v1, but I admit that’s an apples and oranges comparison.

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I personally consider early games more important. You’re also right anyway.

Instead consider 1 house per military building. You may not get the full advantage as you will still build house due to walling or maybe just habit. But if you don’t, yo can save 100 wood for whole team within like 12 minutes of the game.

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It gets worse :joy::rofl: because Mayans and Chinese are functionally the same.

Tbf I would rather have the boar one. For laming/long distance boars like in BF. But that’s mainly because its so rare for me to run into a “wolf” with a magyar vil, that I think the bonus is useless.

Please :pray: it means they get all the barracks ancillary tech for free (something of a theme)

I’ve also been wondering how goths would do, if they straight buffed the anti building bonus from 1/2/3 to a flat 3

They need something earlier in the game that doesn’t buff their late game, and even then this doesn’t have any effect on their counters, just allows them to pressure better, which itself delays their late game spike

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I never pick Goths anymore, but when I roll them I never use this bc it’s rendered useless by being able to wall villager(s) in (to lame an enemy boars or take neutral boars with a few vills), and being able to lure 3 boars with 1 vill + scout on BF (or milling the area if there are more than 3). In ancient times, this bonus was still weak, but was used to lure boars without having to get loom (IIRC getting loom before boars was standard for a while, possibly bc of the lag back in the day). But this is made obsolete both by the TC trick and by the instant loom bonus, so definitely a relic of bygone times.

Magyar bonus is pretty situational ofc, but I find it quite useful for a long distance sneak, or even walling on BF so you never worry about getting double teamed by wolves + enemy scout. Then again I normally play on Hard/Hardest where wolves are villager-seeking missiles and going 2+ screens away from your TC almost guarantees you’ll run into a couple. And on a map like gold rush of course it’s A tier while it lasts.

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Tbh I think that at some point Perfusion will just get nerfed

Also, for Slavs I really want their siege discount to be buffed. Slavs rn just feel like the farming civ, and even their farm bonus is the least interesting farm bonus

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