Clean up the TechTree, remove Regional Units

With the increased number of Regional Units the techtree is getting bigger and bigger.

There are only very few civilisations that can train Eagle Warriors, Steppe Lancers or Elephant Archers so it doesn’t help much showing them in every TechTree.

Also Regional Units are somewhat of a civilisation bonus. It is an advantage to have access to Steppe Lancers compared to not having them.

So I would recommend giving them a different colour in the Techtree (Yellow/Orange for example) and only show them if they are available.

This way you can quickly spot what a civilisation is uniquely good at.

This could be expanded to all rare units like Camel Riders and Paladins too but that’s a different debate.

10 Likes

Regional unit definition is really vague and something created by the players. Developers never considered them any different from just another unit line.

2 Likes

Tech tree is fine as it is no need to change anything.

2 Likes

Dont forget with full tech tree option you can train those regional units, which are not unique units so they have to remain in tech tree.

8 Likes

Some units are mutually exclusive like Elephant and Cavalry Archers.

Also a very very small fraction of the user base uses this feature so it should not show up in the normal techtree.

Maybe the techtree should just automatically show them if you enable it in the lobby.

Very small fraction of players own DLCs so they should not advertise the civs that are not unlocked for those that own them. Why the civs are visible in the drop-down menu and civ picking menu?

1 Like

The percentage of active players that owns DLC is orders of magnitude higher then the number of players that play with all tech mode.

Barely anyone uses this gamemode at all.

Also they sell DLC and make money off of it.

1 Like

I would rather keep the tech tree as it is now.

6 Likes

No. I would rather not the have the game be 100% European units, with everyone else being treated as some sort of “add-on”.

1 Like

I’d rather the regional units stay in the techtree. But would much rather they had a different colour on them (may I suggest Orange?), to signify that they aren’t a “common” tech but not completely Unique, like a Unique Unit.

5 Likes

Great idea. 100% agree.

The game already has 1 European regional unit.
I’m also in favour of regional skins.

Plus Cavalry Archers (and Camels depending on the definition) are already none European generic units.
Battle Elephants are also so common now that I’d say they are almost generic.

I don’t see it as Eurocentrism to not show those units.

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different colour on them (may I suggest Orange?)
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That’s exactly what I suggested, lol

1 Like

I don’t see why this can’t be some UI option. Whether camels are considered regional probably differs from person to person. Perhaps you could rephrase as any unit line (so lines with at least one upgrade) where your civs doesn’t have access to any of the units.

By that definition tho, then Gurjaras wouldn’t show the scout line, Bohemians wouldn’t show the CA line, Vikings wouldn’t show the fire ship line, Koreans and Romans wouldn’t show demo ships. There might be other examples out there. None of those are what I’d consider remotely regional, but it gets at the same thing. I don’t need to see entire lines of units I have no access at all to.

1 Like

I agree. Seing siege elephant with a cross on Teutons and Slavs seems too much. It’s obvious that they don’t have them

2 Likes

Oops, don’t know how I missed that you suggested the same thing (Go team Orange!). But I do think it’s better to show them in the techtree, but Quasibrodo raised my favorite solution; eh let people choose with an option.

As for what qualifies as a Regional Unit, I would personally say units that are used by 2-6 civs counts.

Not regional: Camel, Cavalry Archer
Regional: Elephant Archer, Eagle Warriors, Winged Hussar(!), Steppe Lancer, Battle Elephants, Armored Elephants, Dromon, Fortified Church (Building), Caravanserai (Building).

Units and buildings with Parenthesies after really don’t need to be in every techtree I agree with that.

1 Like

Paladin and Winged Hussars?

I’m fine with regional units, skins etc.

What I don’t like is different starts. The American civs already were so unique then we also had civs like Chinese and Huns that needed different builds.

But nowatdays it feels every odd new civ added requires you to learn entirely new builds for it to even use it halfly decent. It begun with Vurgundians, then came Poles, Gurjaras and now the Mule Cart civs.
I don’t get that. Imo it doesn’t really add anything to the game experience, it’s just additional work to be put in to make the same stuff with these civs that you can do with other civs. So it’s not even you get a reward for learning how to use that stuff. You just get punished when you don’t.

1 Like

How is Poles very different from say Portuguese?

Poles->

  • Unique Mill
  • A Weird Unique Unit
  • An unique upgrade

Portuguese

  • Unique Building that generates infinite resources!
  • A Weird Unique Unit
  • A new Ship Line!

I think you are having Neophobia.

3 Likes

You can play Portuguese perfectly fine without especially trying to use any of their bonusses.
Poles you can’t. Even by just placing farms around your TC you already lose a big chuk of their eco bonus.

And for me the folwark doesn’t adds anything to my game experience if I’m honest
On the other hand, Winged Hussars are an amazing addition and new falvour - though I would have preferred it as a UU.

So much to your

I like new stuff. I just don’t like being forced to play different cause of “uniqueness”, which in the end doesn’t adds anything for my experience and - after stuff get nerfed cause the community “figured it out” - there is even no lasting revard for learning it.

LoL that is simply impossible because Portuguese gain wood passively while gathering berry.

As for the rest of the comments in your response you just sound even more Neophobic. New civs just aren’t for you if you cannot take “uniqueness”.