You shouldn’t use phrases like this if you don’t know what you are talking about. Or if you do, then don’t use them wrong. It’s NOT defensive to just point out if you already have said something and it was ignored.
And again you also try again tro preset you in a way of the “higher seat” in this thread. Which I tell you again: don’t do if you want to get a healthy conversation and not be criticesed for. You can always chose to use a respectful phrasing and tone instant of blunt phrases like this. And btw calling someone else “defensive” is actually itself a defensive act, just fyi.
yeah then I say what I try to achieve. So what’s your point? Where you just too lazy to read the bottom part before you wrote your first response?
You also missed out on the part where i explained that the current quickwalling mechanic isn’t reliable.
Never spoke of a “problem”.
As explained there are the two sides, that it’s basically free in res cost and not reliable. and at higher elo the apm isn’t an issue at the stage where the skill is important - the attention is ofc always a factor in the realm of human fallibillity. But that’s not a “cost”, as it isn’t a definable value.
I want to give it a real ressource cost as the alternativ - real walling - is also associated with a real ressource cost. It’s not much, but it can disrupt some tight buildorders. And it’s reflective to the game which in all other mechanics that can give you value has ressource costs associated.
To make this clear, this part of the tweak is from my observation at higher elo, where quickwalling is just an essential skill everybody needs to have. And then it is basically cost-free. But I also thought and put in things that i think would improve the mechanics of palisades at lower elos.