Combine any 2 Civs; How OP can you get?

There’s been a lot of talk lately about OP Civs, but I’ve had a different thought for a while: Which civs, when combined with units AND upgrades, make the best combo?

Case in point: Goths and Teutons

UUs: TK and Huscarl

Imagine spamming +3 MA Huscarls from Barracks supported by Teuton eco.

What are your combinations? Any 2 Civs smashed into 1 with a combined the tree and bonus line.

4 Likes

Lithuanians and Burgundians, self explanatory, castle age cavilers with relic attack and bloodlines, 150 starting food with cheaper and early eco techs.

4 Likes

How about Koreans and Slavs.

Cheap Siege Onagers with 10 range.
Halbs with Druzhina that costs less wood.
War Wagon for anti archer and Boyar for anti melee.
A lot of interesting combos.

3 Likes

Britons + Vikings for crazy booms with extra range do you can camp behind walls and castles and never die + more hp halb to keep longbow safe. Ideal game would be faster food collection sheep, more hp men at arms open followed by crazy strong arch play, immediate wheelbarrow with crazy boom in castle age. Extra hp halb + longbows + onager would be the play. Main points of the civ:

Great early opens
Great early and mid eco
Maybe not the most op army comp post imp

3 Likes

Lithuanians and Malians
Paladins with +9 ATK, Huss with 16ATK (otherwise imagine Bulgarians+Malians)
Halbs with 9pierce armour.
Fully upgraded Arbs.
And Absolutely Crazy Eco

6 Likes

Persians+Britons? Super speedy feudal age and eventually extra range trash arbalests…

4 Likes

Khmer + Malay = you outeco everyone and you have ungodly cheap yet super strong eles. Or if you hate monks, Burmese+Malay. Eco is still good and you can easily get heresy to ruin monk shenanigans.

2 Likes

Portuguese and Turk for that accurate, cheap, strong, Handcannoneer or Janissary, endless gold with a nice Elite Cannon Galleon.

I guess Ethiopians + Mayans… cheap archers that also fire faster, pretty sure you can beat most of the above ideas before the game goes lategame.

2 Likes

I think Chinese + Lithuanians will have the strongest start: you start with +3 Villagers and will not have any TC idle time. You are also very flexible.

11 Likes

Teutons x Tatars - Strong Hussars with +3 melee armor/+1 pierce armor - good cavalry archers - Keshiks, flaming camels, longer range trebs, Teutonic Knights, strong barracks, strong stables, strong archery range, strong siege - great boom - hill bonus - etc

1 Like

Before they removed Obsidian Arrows: Persians and Mayans for cheap trash-fullupgradet-buildingmelting-arbalest.

Now: maybe Chinese and Brits for chu-ku-no with 3 extra range possibility and good eco behind.
Or for closed, lategame oriented maps: Mongols and Turks for Manguadai with last armorupgrade and 20 extra hp from Siphai, free Chemestry AND free fullupgradet hussar with extra hp and extra piercearmor AND drill bbc with extra 2 range and siege engineering.

3 Likes

Franks and aztecs, Best eco, one of the Best cavalry, eagle Warriors.

Throwing axemen with +4
Above avg skirms

3 Likes

they would still miss tr or?

Aztecs+Goths sounds good too. Who doesn’t want the best all-in eagle spam possible?

7 Likes

thats gonna be a nightmare to defend

4 Likes

reminds me how broken aztecas are

1 Like

No, thumb ring is available for chinese and effects the chu-ko-nu - even relativ strong with an increase of the fire rate of 25 percent:

https://ageofempires.fandom.com/wiki/Thumb_Ring

1 Like

add in Burmese and it’s disgusting

Azgothmese their bonus is perfusion and the aztec bonus for castle age passivly the burmese bonus for the militia line and the creation is automaticly slapped on barracks

1 Like