I would have no problem with the new pillarless walls except every patch seems to introduce new broken cards, mechanics, units etc.
It seems to be a never ending cycle of over-tuned cards, units, builds…
Here’s a list of all the different meta eras:
- Cowboy spam - Nerfed
- Italy infinite fort + infinite gatling gun exploit - Nerfed
- Giants Gren spam - Nerfed
- Harq spam - Nerfed
- Huaraca + bola (with not debuff against inf) spam - Nerfed
- Huaraca fort rush - Nerfed
- Gatling gun spam - Nerfed
- Inquisitor rush - Nerfed
- Russia Priest rush
- Cour de bois rush
- Desert archer spam - Nerfed
- Eagle runners - Nerfed
- Hakkapelit-only spam - Nerfed
- Caroleon-only spam - Nerfed
- Leather cannon spam - Nerfed
- Arrow knight/noble hut camping - ideally with walls even - Nerfed as of last patch
- 14 min - 5 Great bombard + Nizam rush
- British - church fast industrial + Gentlemen of the pike
- Chinaco spam - Nerfed
- Own hoot spam - Nerfed
- Inca - tupac revolt
- Peru revolt - Nerfed
- South Africa revolt with infinite scaling HP - Nerfed
- Jaguar knight spam - Nerfed
- Portugese spy spam - Nerfed
- Super Chasquis - Nerfed
- Chimus - Nerfed
These are just some of the many broken strategies in AOE3DE’s lifetime.
Most of these strategies were overpowered and eventually got nerfed. They were introduced into the game in different patches and dominated for the month that they lasted.
Some of these are still strong and are debatable if they are actually op; they are still in the game.
Mark my words this will be in a Lion Heart or Jaegerchere video soon:
Base defence in this game is no where near as good as Aoe2 or Aoe4 with the exception of walls. The only response for any of these strategies was walled fortifications so you don’t just get overrun inside your own base.