"Consequences" Trident Campaign Feedback

Does anyone else feel like in Consequences the objectives need to be reworked? I just went back to Age of Mythology: Extended Edition and there are two objectives the entire scenario.

There are a few issues I noticed:

  1. The prompt to build a Temple comes after I’ve already built one.
  2. The Villager Priority prompt overrides my game setting which disabled it.
  3. The prompt to build an archery range and barracks is an “optional” objective. You need to build up an army by producing units from these buildings.
  4. There is no pressure from the AI to build walls and towers or to build a dock. It’s a waste of time.
  5. Completed objectives remain on screen for too long and should be dismissed a few seconds afterwards.

In general I think this scenario is trying to do too much and should keep it simple.