Issue:
Crash. It happens to me very often that the game freezes and closes
Trigger Event:
Playing ranked
Repro Steps:
-
Open age of empire 4
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Play a ranked game
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If you are ahead, be prepared to have this problem
warnings.log
Summary
(I) [01:19:29.010] [000031460]: Local user framerate is [59.950001] (I) [01:19:29.010] [000031460]: Local user MinDelay=[50ms], MaxDelay=[128ms], AvgDelay=[90ms], minRTT[55ms], maxRTT[194ms], avgRTT[121ms] (I) [01:19:50.010] [000031460]: Local user framerate is [59.955036] (I) [01:19:50.010] [000031460]: Local user MinDelay=[50ms], MaxDelay=[128ms], AvgDelay=[90ms], minRTT[65ms], maxRTT[189ms], avgRTT[123ms] (I) [01:19:51.293] [000029676]: WebSocketConnection::ProcessMessages: message=[0,“PresenceMessage”,21992607,[[10714,19944696,“/xboxlive/65AE383AEC04672417F86E9A7527ACCA19831C6B”,“{\“sharedHistory\”:1,\“hardwareType\”:2,\“inputDeviceType\”:0}”,“Il cataro”,“Il cataro”,“”,7958047,372060,195,2074389,null,“2535437953195505”,9,,1409816,“In gruppo”,[[1409823,“208529812”]]]]] (I) [01:20:07.005] [000026300]: MessageCounts: inval=0/0, seek=0/0, join=0/0, ichk=0/0, sk_r=0/0, deny=0/0, Padd=0/0, Pdel=0/0, drop=0/0, data=184/0, mdat=464/928, voip=0/0, rchk=0/0, nudg=0/0, Thdr=0/0, Peer=0/0, PPrx=0/0, ping=0/0, Pfrg=0/0, rely=0/0, lb_p=29/8, lb_c=0/0, cast=0/0, cdat=171/0, sorq1=0/0, sorp=0/0, acto=0/0, spob=0/0, sorq2=0/0, setp=0/0, actr=0/0, lsim=0/0, rlbc=0/0, rlbc2=0/0, endg=0/0 (I) [01:20:10.006] [000026300]: MessageCounts: inval=0/0, seek=0/0, join=0/0, ichk=0/0, sk_r=0/0, deny=0/0, Padd=0/0, Pdel=0/0, drop=0/0, data=5/0, mdat=24/48, voip=0/0, rchk=0/0, nudg=0/0, Thdr=0/0, Peer=0/0, PPrx=0/0, ping=0/0, Pfrg=0/0, rely=0/0, lb_p=1/0, lb_c=0/0, cast=0/0, cdat=5/0, sorq1=0/0, sorp=0/0, acto=0/0, spob=0/0, sorq2=0/0, setp=0/0, actr=0/0, lsim=0/0, rlbc=0/0, rlbc2=0/0, endg=0/0 (I) [01:20:11.011] [000031460]: Local user framerate is [59.950001] (I) [01:20:11.011] [000031460]: Local user MinDelay=[66ms], MaxDelay=[117ms], AvgDelay=[90ms], minRTT[67ms], maxRTT[187ms], avgRTT[125ms] (I) [01:20:32.011] [000031460]: Local user framerate is [59.952038] (I) [01:20:32.011] [000031460]: Local user MinDelay=[50ms], MaxDelay=[117ms], AvgDelay=[90ms], minRTT[59ms], maxRTT[187ms], avgRTT[123ms] (I) [01:20:53.011] [000031460]: Local user framerate is [59.952038] (I) [01:20:53.011] [000031460]: Local user MinDelay=[50ms], MaxDelay=[117ms], AvgDelay=[90ms], minRTT[53ms], maxRTT[187ms], avgRTT[121ms] (I) [01:21:03.904] [000031460]: Age up started from feudal_age to castle_age for player id 4 (I) [01:21:08.007] [000026300]: MessageCounts: inval=0/0, seek=0/0, join=0/0, ichk=0/0, sk_r=0/0, deny=0/0, Padd=0/0, Pdel=0/0, drop=0/0, data=172/0, mdat=464/928, voip=0/0, rchk=0/0, nudg=0/0, Thdr=0/0, Peer=0/0, PPrx=0/0, ping=0/0, Pfrg=0/0, rely=0/0, lb_p=29/8, lb_c=0/0, cast=0/0, cdat=161/0, sorq1=0/0, sorp=0/0, acto=0/0, spob=0/0, sorq2=0/0, setp=0/0, actr=0/0, lsim=0/0, rlbc=0/0, rlbc2=0/0, endg=0/0 (I) [01:21:09.167] [000031460]: Age up complete from feudal_age for player id 4 (I) [01:21:57.381] [000025160]: Tick – Adding 47855 ms extension to hang detection temporarily. (I) [01:21:57.381] [000029676]: WebSocketConnection timed out (I) [01:21:57.386] [000026300]: MessageCounts: inval=0/0, seek=0/0, join=0/0, ichk=0/0, sk_r=0/0, deny=0/0, Padd=0/0, Pdel=0/0, drop=0/0, data=6/0, mdat=395/790, voip=0/0, rchk=0/0, nudg=0/0, Thdr=0/0, Peer=0/0, PPrx=0/0, ping=0/0, Pfrg=0/0, rely=0/0, lb_p=4/0, lb_c=0/0, cast=0/0, cdat=6/0, sorq1=0/0, sorp=0/0, acto=0/0, spob=0/0, sorq2=0/0, setp=0/0, actr=0/0, lsim=0/0, rlbc=0/0, rlbc2=0/0, endg=0/0 (I) [01:21:57.388] [000020776]: D3DLOG Begin (I) [01:21:57.388] [000020776]: D3DLOG End Application crashed.
I know it’s due to a connection issue, but my connection never drops completely. During this match, I was streaming on Discord and the stream went fine. If you tell me to try without sharing on Discord, I’ll warn you right away that the game crashes even if I don’t share on Discord.
warnings .txt (462.2 KB)