# Create abilities - Edit abilities (Need Dev response)

**URL:** <https://forums.ageofempires.com/t/create-abilities-edit-abilities-need-dev-response/277282>\
**Category:** IV - Modding\
**Created:** [July 18, 2025, 2:18pm UTC](https://forums.ageofempires.com/t/create-abilities-edit-abilities-need-dev-response/277282 "2025-07-18T14:18:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Major.White](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/major.white/32/193583_2.png) [@Major.White](https://forums.ageofempires.com/u/Major.White)\
**Post date:** [July 18, 2025, 2:18pm UTC](https://forums.ageofempires.com/t/create-abilities-edit-abilities-need-dev-response/277282/1 "2025-07-18T14:18:11Z")

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I’m looking to either create a fresh ability for units using the content editor but I cannot find it anywhere.  
Is there something I am missing?

I also have attempted to tweak existing abilities but I cannot change the original effects including duration and stat changes in float\_properties. The only thing I am able to change is the duration.  
How do I go about this?

As an example I would like to tweak one of the campaign movement speed abilities from being an AOE buff in to a single individuals buff that can be activated via Multi, and would like to reduce the duration of its effect from 15 to for instance 3 but there is nothing in the abilities section where I can do this.  
I’m only able to tweak the recharge duration and that is it.

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**Author:** ![Doomisateur](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/doomisateur/32/152821_2.png) [@Doomisateur](https://forums.ageofempires.com/u/Doomisateur)\
**Post date:** [September 9, 2025, 3:46am UTC](https://forums.ageofempires.com/t/create-abilities-edit-abilities-need-dev-response/277282/2 "2025-09-09T03:46:23Z")

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Hello,

It is possible to create new abilities. But for the “execution” part, you’ll have to code it in LUA (script). To add a behavior to a abilitie, you need to create a new event that will intercept the skill execution and create a condition for the abilitie in question.

It’s a bit long to explain, so I’ll simply advise you to see how I did it in the mod I developed, which you can find by searching for “RayMind - Annihilation of the Monarchs.” Just typing “RayMind” in the Mods search box is enough to find my mod. In this mod, I created skills and searches. So you should find what you’re looking for to understand how to implement it.

> **[Mods Single - Age of Empires - World's Edge Studio](https://www.ageofempires.com/mods/details/395123/)**

Just a tip to remember: to reference the created ability, in the name section of a function call (for example, BP\_GetAbilityBlueprint), you must enter the GUID of your mod, followed by a colon, and then the name of the ability. The GUID is easily retrieved via the “Edit/Copy Mod Guid” menu.
