Crown of Castile and Kingdom of Portugal Civilization (2027)

Greetings, it’s been a while since I’ve posted anything on the Age of Empires IV forum, and I’m taking this opportunity to ask what you think about the new civilizations that might arrive in the upcoming DLCs next year. I have a few suggestions, and I’d like to hear what other ideas you have. I’ve taken the liberty of researching the kingdoms of Spain and Portugal to create a breakdown of what these two civilizations could be like if they were to arrive in AOE IV.

Crown of Castile:

The Crown of Castile specializes in its ease of gold mining and the strength of the Catholic faith, exemplified by its unique cathedral technologies.

Real Mining: Spanish villagers collect gold more efficiently without needing to take it to a mining depot; In addition, each technology developed grants you a small amount of gold.

Cathedral: Unique Spanish building with exclusive technologies. You can create Misionero, who are mounted monks faster than ordinary monks, giving you a great advantage in capturing holy sites and relics. Misionero can also inspire military units by creating an inspiring aura that grants them additional hit points and attack.

Misionero

The age progression system is based on the marriages and political alliances of the various Spanish kingdoms that united with the Crown of Castile during the centuries of the Spanish Reconquista:

    • Feudal Age:

Kingdom of Galicia (910)

Culleredo Mills: The Kingdom of Galicia specializes in the hydraulic technology used in mills, which facilitates agriculture for your peasants. The mills gain a 2-tile aura that grants a 15% speed boost to food collection from farms. Mill technologies have a 10% discount. Send 3 villagers.

Kingdom of Aragon (1035)

Aragonese Mercenaries: The Kingdom of Aragon specializes in the training and education of mercenaries, The Almogavars gain +1 armor in melee combat, it is created 5% faster and acquire the Desperta Ferro skill. This ability allows the Almogavars to unleash their legendary war cry in battle by striking their weapons against stones or shields to produce sparks. This ritualistic cry, designed to terrify the enemy and motivate their own troops, inflicts stun damage on enemies for a few seconds. Sends 3 Almogavars.

    • Castle Age:

Kingdom of León (1230)

Road of Santiago: The Kingdom of León specialized in the expansion of the Road of Santiago, serving as a key bridge between Europe and the Christian kingdoms of the Iberian Peninsula; the Cathedral technologies cost 15% less and are created 20% faster, the Misioneros are created 10% faster, Send a cathedral wagon.

Kingdom of Seville (1248)

Atarazanas: The Kingdom of Seville specializes in international maritime trade. Its river port is a key hub connecting North Africa, the Mediterranean, and the rest of Europe. ships move and create 10% faster and they also cost 10% less resources, equip the docks with a arrow defensive attack which has a rate of fire of (10 points) against enemy ships, thus preventing piracy and privateering. sends 4 fishing boats.

    • Imperial Age:

Kingdom of Granada (1492)

Nasrid Legacy: The Kingdom of Granada specializes in defensive architecture and engineering, excelling in the construction of complex border fortresses and gunpowder artillery. Castles have 25% more hit points and are 20% cheaper. Siege units that use gunpowder are 10% cheaper and gain 5% increased speed. (The Alhambra Bastion: send 2 ribauldequin and 1 culverin).

Kingdom of Navarre (1515)

Ribera Tudelana: The Kingdom of Navarre specializes in a dual economy (agriculture and trade). Its territory is divided into two zones: the south, focused on intensive agriculture (cereals and wine), and the north, specializing in transhumant livestock farming. The alliance with the Kingdom of Navarre unlocks the Finca, a unique Spanish building where you can house up to 20 villagers to work and gather food, wood, or gold, alternating between only one of these three resources. The Finca has unique technologies and also allows you to create villagers and cattle. Send a Finca wagon and add 800 units of wood directly to your coffers.

Military units:

Barracks:

1 - Pikeman (Spanish pikemen possess a number of unique technologies in their barracks, making them stronger and more relevant than other pikemen from other civilizations).

Unique Technologies:

Coselete: (provides your Pikeman with anti-piercing +1 armor and +1 melee damage, making them less vulnerable to early enemy raids, available in the Feudal Age).

Tercio Tactics (It transforms pikemen into tercios, granting them a devastating attack against cavalry and allowing them to form the tercio battle formation, which provides an armor aura against cavalry attacks and creates a barrier that protects your units at a distance, available in the Castle Age).

2 - Almogavar (Mercenary infantry, famous for their ferocity in combat and guerrilla tactics, fulfills the role of a man-at-arms but with greater speed, allowing them to more effectively counter ranged units. However, lacking much armor, they are somewhat more vulnerable to attacks from cavalry and heavy military units, available in the Feudal Age).

3 - Rodelero (light infantry unit with bonus against heavy units, available in the Castle Age).

Archery Gallery:

1 - Archer (available in the feudal age).
2 - Crossbowman (available in the Castle Age).
3 - Genitour (Light cavalry effective against ranged units, available in the Castle Age).
4 - Arcabucero (Heavy hand gunner who has armor against melee attack, can use a rapier to counter cavalry and shock units, available in the Imperial Age).

Stable:

1 - Horseman (available in the feudal age).
2 - Lancero a Caballo (Heavy cavalry that has a bonus against infantry, available in the Castle Age).
3 - Conquistador (Expensive but powerful cavalry that features anti-projectile armor, in addition to the use of the sword in melee combat, possesses a charged arquebus attack, available in the Imperial Era).
4 - Scout

Siege workshop:

Battering Ram
Stone Thrower
Springald
Mangonel
Ribauldequin
Culverin

Dock:

Spanish Galleon (The flagship and backbone of the Spanish Empire’s navy, it combined the endurance of cargo ships with speed and military weaponry, capable of creating military units, available in the Imperial Age).

Kingdom of Portugal:

The Kingdom of Portugal specializes in the use of gunpowder and the naval army.

Circumnavigation: all ships move faster, and Portuguese military ships have a 5% HP bonus for each age, starting from the feudal age.

Feitorias: The Portuguese have access to factories in the Imperial Age, restricted to creating only one. In factories, you can alternate between generating resources such as food, wood, and gold. You can also produce Culverins and Falconets. Factories have unique technologies. Finally, factories can be repaired or rebuilt if destroyed.

System Age-up advancement based through Portuguese military orders:

    • Feudal Age:

Ordem de São Miguel da Ala (1147)

( The ancient Order of Saint Michael of the Wing is established on your borders to protect the newly formed kingdom of Portugal, teaching your soldiers the new chivalric reforms and thus improving their training in the barracks. The Infantry with bows and swords is created 10% faster, It moves 5% faster and costs 5% less resources; send 4 Voluntários).

Ordem Equestre do Santo Sepulcro de Jerusalém (1160)

(The Grand Maestre of the Order of the Holy Sepulchre trains your cavalry, revealing the secret to improved equestrian training and reorganization. The cavalry is created and moves 10% faster and costs 5% less resources, send 2 jinetes da ordem).

    • Castle Age:

Ordem de Avis (1211)

(The Order of Avis grants knightly titles to all your ranged units, giving them +1 ranged range. the Besteiros da Ordem gain the ability ascend up to promotions by killing enemy units, which improves their combat stats and hit points, send 7 Besteiros da Ordem).

Ordem Militar de Santiago da Espada (1288)

(The hospitality of the Order of Santiago and the sword grant your Cavaleiros da Ordem the ability to heal their wounds and those of your military units thanks to the studies of modern medicine obtained in the Holy Land, send 3 Cavaleiros da Ordem).

    • Imperial Age:

Ordem de Nosso Senhor Jesus Cristo (1319)

(The Order of Christ favors navigation and bring it into the modern era through the exploration of new unknown overseas territories; docks work 25% faster and their upgrades cost 20% fewer resources. Send the Portuguese White Fleet: 3 cababelas and 1 carrack).

Ordem Militar da Torre e Espada (1459)

(The Order of the Tower and the Sword brings new trade reforms to your civilization, just as it grants the missing knight titles to your gunpowder units. The feitorias work 20% and your gunpowder units are created 10% faster and move 5% faster; send a feitoria cart).

Military Units:

Barracks:

1 - Ordenança (Portuguese militia formed by citizens recruited for the national defense of your city, created in blocks of 4, possesses has the ability captaincy which grants an aura that increases the strength of your Ordenanças when they are in groups of more than 8 units, It has a bonus against cavalry).

2 - Voluntário (Portuguese swordsman who fulfills the role of man-at-arms but with slightly weaker stats, possesses the quantia skill which grants a small amount of gold for each enemy unit defeated by royal order of the king, available in the Feudal Age).

3 - Alabardero do Guarda Real (Heavy military unit of the Royal Guard which has a bonus against infantry; part of its function is to protect the interests of the Kings of Portugal, available in the Castle Age).

Archery Range:

1 - Besteiro da Ordem (Affordable crossbowman with slightly lower hit points and attack than a basic crossbowman, has a bonus against infantry, available in the feudal age).

2 - Argulete (A short-range mounted gunner who can use a dagger to attack melee units when the range is minimal; a predecessor of dragoon regiments; available in the Castle Age).

3 - Espingardeiro (hand gunner what has a faster reload speed and greater range than a normal hand gunner, available in the Imperial Age).

Stable:

1 - Jinete da Ordem (Armored cavalry that is slower than a normal rider but more resistant to lance attacks, available in the feudal age).

2 - Cavaleiro da Ordem (variant of the base knight, it features a charged attack called Charge of Faith, which causes Portuguese knights to charge headlong into their enemies, risking their lives to inflict maximum damage on large armies and leaving enemy troops’ morale in chaos. During the charge, the Portuguese cavalry is completely exposed, which will significantly reduce their hit points, available in the Castle Age. Long live the Order!).

3 - Aventureiro (Scout) (A more expensive and powerful variant of the base explorer that can use the skill of the spyglass to explore and identify some areas of the map without the need to move from one point to another).

Unique Technologies:

Guerreiro: (Increases by +15 hit points, and +6 melee attack the Portuguese explorer, available in the Feudal Age).

Bandeirante: (The Aventureiro move 10% faster and gain +35% vision range. Note The spyglass technology is replaced with this new technology for the Portuguese, available in the Castle Age).

Nobility: (Increases by +25 hit points, +1 ranged armor, and +4 melee attack the Portuguese explorer, available in the Castle Age).

Siege Workshop:

Battering Ram
Stone Thrower
Springald
Mangonel
Culverin
Falconet Portuguese unique cannon: (Long-range light artillery with breech-loading firearm, it has a bonus against military units and a good rate of fire against buildings, and is easy to transport, available in the Castle Age. Important note the falconet is not as strong as the cannon, which is why the Portuguese have culverins to defend themselves against the threat of cannons).

Unique Technologies:

Rangefinding (Grants +2 range and +1 projectile attack to your falconets, available in the Imperial Age).

Estremoz cannon (with the arrival of the news portuguese cannons, your falconets gain +1 anti-projectile armor and +1 armor against melee attacks, available in the Imperial Age).

¨The fields of Europe erupt with Portuguese cannon fire thanks to the black powder system brought from the royal factories of Oeiras¨

Dock:

Carabela (Highly prestigious, fast-sailing light sailing explorer vessel with armor-piercing cannon fire, available in the Castle Age).

Carraca (available in the Imperial Age).

4 Likes

I would remove the MAA and only leave the Rodelero as the Spanish MAA…

And the Spanish should have the Adelantado as scout…

Renowned Ribaudelquin?..

1 Like

What is MAA?

The Aventureiro would be something like a variant of the normal explorer, who would have the spyglass skill by default, and could be improved in the stable with some new technologies, thus differing from the base explorer

Ribaudelquin: Yes, indeed, it would be like a regional variation but a bit more powerful

Man-at-arms

Exactly…

1 Like

Dude! No need for Organ Gun because that and the Ribauldequin are the exact same thing. Better if there’s a bonus that increases the strength of the unit. Also, there is another good idea of a unique unit for the Castilians and that is the Genitour, which can replace the Horseman (since the name derives from “Jinete” which happens to mean “Horseman”) and the unit can have the ability to switch between melee mode (spear) and ranged mode (javelin).

1 Like

Yes, I thought about it, but the detail is that I integrated the organ gun to give it more Portuguese autonomy and also to differentiate it from the standard Ribauldequin, and regarding the genitour I need to review it in detail to see how it could fit either in the stable or in the archery range, thanks for the suggestion.

Yes, it’s complicated to get new units for Portugal. At most, I can think of the Nao as a unique Warship, the Caravel would be the unique Galley… the Feitoria would be the unique building and works the same as in AoE 2…then maybe Adventurers or Adventuros like in Medieval 2, and well, finally, reusing Spanish units like Almogavars as regional UUs like the Central Asia civs use the Traction Trebuchets…

1 Like

Yes, it’s difficult to find Portuguese units from the medieval period. For example, I was researching the history of the founding of the Kingdom of Portugal, and it turns out they never used the longbow as a weapon in their armies. Instead, they established the use of the crossbow from early times, being the first to use this weapon, which they perfected throughout the Middle Ages until the 16th century, when they introduced the arquebus into their armies, or in this case, the espingarda, as it was known in Portugal. It was in that century that the crossbow ceased to be used extensively. But in fact, the Portuguese didn’t use the longbow from the very beginning of the Kingdom of Portugal, which is quite interesting since many people believe that the Portuguese introduced the crossbow later, when it’s quite the opposite. In fact, they created the first regiment or corps of crossbowmen called the Besteiros do Conto.

1 Like

You forgot Tercio Pikeman,

1 Like

3 Likes

Next DLC should be Spain and Aztecs, really Spain is a huge player on medieval period , its so weird its missing

Yes, perhaps they could use Besteiros (which would be early crossbowmen in Feudal Age)…

Yes, now a DLC like The Conquerors for AoE 4 has more possibilities: Aztecs and Spanish, and maybe Magyars (since the Huns are very ancient) and Koreans to defend you against the Japanese in a new Noryang Point historical battle…

2 Likes

The tercios are present in Castilian civilization; check carefully in the section where I mention the military units. Below the pikeman, there is a series of unique technologies; one of them transforms pikemen into tercios and grants them a charged arquebus attack in the style of the fire lancers of the Koreans in Age of Empires II.

1 Like

That would be the best thing that could happen to Age of Empires IV, but let’s be realistic, the developers are afraid of success. Instead, they choose to fill the game with variant civilizations that, frankly, nobody asked for. My opinion is that the developers should start focusing on doing things right and begin integrating the missing civilizations into Age of Empires IV. We’re still missing the Spanish, Portuguese, Italians, Aztecs, Mayans, Incas, Koreans, and Poles.

Sure, I think they’ll first release the remaining variants at the beginning of next year, and then at the end of the year they’ll release a proper DLC with 2 or 4 main civs…

esperemos que así sea, por el bien de la franquicia

2 Likes

Hopefully, the developers will take into account the users’ request to include the Castilian and Portuguese civilizations in a future DLC for Age of Empires IV. Spain was one of the first civilizations to accompany Age of Empires II in its expansion, The Conquerors, and the Portuguese were the first official European civilization released by Forgotten Empires in its expansion, The African Kingdoms.

Technically, the first European civilizations from Forgotten Empires were in The Forgotten expansion (Italians, Magyars and Slavs), but since it was initially a mod, you’re right…

1 Like

I see a lot of inconsistencies here.

Regarding the Spanish part, it doesn’t make sense to include Córdoba, and even less Seville, in the second age.

Another thing that doesn’t sound right is the name Castile and León. In the Middle Ages it wasn’t called that; that only exists nowadays as the autonomous community of Castile and León. First there was the Kingdom of León, and Castile was a county of León. Later, Castile became independent and the Kingdom of Castile was created, and finally Castile and León were reunited under the name of the Crown of Castile. So the most accurate option, especially for a video game, would be to call the civilization the Crown of Castile, with that flag that also represents León.

Where are the Almogavars, the best infantry in the Iberian Peninsula during the Middle Ages?

And the Spanish galleon?

The Order of Santiago is Spanish, not Portuguese. It was created after Portugal’s independence…

3 Likes

About the name of Spain civ: The other option would be to call it Spain, because it includes the Imperial period of the Tercios (IV), and to make the kingdom attributes a mechanic, such as changing the unit flags on their shields and heraldry accordingly, along with some bonuses (+5% attack, 5% HP, Almogavar 15% discount, etc.).

I don’t really have a problem calling it Castile, but the point is that if we later want to make a variant of pure Almogavar mercenaries, that is, “Aragon,” it would be better if it derived from Spain and not from Castile, even though most of Spain’s base civilization is based on Castile.

In fact, when the Vikings will be released, which also had its own territorial division (Norway, Denmark, Sweden, Normandy, Daneslaw), maybe we might see a better example of how to handle it for Spain (Castilla, Aragon, Navarra), especially since they, along with the Jin, also have a CHANGE of units composition between periods. Something like this:

  • Jin Dynasty → Cavalry (I-III) Infantry Zanma Swordsman (IV);
  • Vikings: → Infantry, Paganism (I-II??), Christianization, knights and militia crossbowmen (IV??)
  • Spain: —> Knights, Almogavars (I-III??), Infantry: Tercio Arquebusier, Tercio Pikeman (IV)

Pikemen with arquebuses???.- On the other hand, I don’t think giving pikemen an arquebus attack is the correct way to represent the Spanish tercios. A soldier could only carry either a pike (5-6 kg) or an arquebus (4-5 kg), but not both. In fact, the secondary weapon for both was the sword.

The Spanish simply shouldn’t have regular hand-cannoners, but rather the Tercio arquebusiers in Imperial (IV). There are already enough civilizations with unique Imperial gunpowder units without dismissing such a well-known one. I mean: the Ottomans have the Janissary, Mali has the Musofadi Gunner, the Rus’ have the Streltsy, the Sengoku period has the Tanegashima Ashigaru and Ozutsu, the Jin Dynasty has the Eruptor, the Zhu Xi legacy has the Grenadier, and so on.