Culverins firing blank on the first shot after unpacking

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: 47581 (October update)
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

Culverins popped out of the artillery foundry, unpacked, and visibly fired on an enemy falconet that wasn’t moving. The cannon balls hit but did no damage to the falconet.
There were some units surrounding the falconet that did get damaged so it appears that splash damage was applied, but no primary damage. The smoke animation appears centered around the falconet.

:arrow_forward: FREQUENCY OF ISSUE

I’ve noticed this once but I’m not using culverins that often so hard to say.

:arrow_forward: REPRODUCTION STEPS

In the game:

  1. Queue up culverins in the artillery foundry
  2. Have an enemy army close by (the culverins moved for only 1 or 2 seconds)
  3. Wait for the culverins to pop out, drag-box them, right-click on an enemy falconet

:arrow_forward: EXPECTED RESULT

Shots should do damage, in this case 2 culverins should kill a falconet.

:arrow_forward: IMAGE

Before popping the culverins:

While the shots are in the air:

Shots have landed, surrounding units damaged:

Falconet is undamaged (both of them are):

:arrow_forward: GAME FILES (SAVE / RECORDING)

blank culverins.age3Yrec (4.2 MB)