Cuman design philosophy

The Cumans are probably my favorite civilization. I certainly have played them the most. When I do, I usually boom with two Town Centers in the Feudal Age. My opponents always seem to assume that I go for this strategy and try to counter it, though, so I sometimes try to mindgame them by not going for it.

These games got me thinking. It is understandable that my opponents always seem to assume that I will go for the two-TC boom: after all, a Cuman player who does not do so, does not play his civ to its full potential. But how did we get to a place where a Cuman player must go for the two-TC boom in Feudal Age if he wants to properly play his civ?

I don’t think this was intended. When the Cuman civilization was first introduced, they could not yet make Capped Rams in the Castle Age, but they did have access to the Siege Workshop and Battering Rams in the Feudal Age. It seems the intention was that a Cuman player could choose between two viable options: either he could be exta defensive and boom on multiple Town Centers in the Feudal Age, or he could be extra aggressive and make siege in the Feudal Age, possibly ending the game very fast.

The first option does have its merit in certain maps, but the second option is rarely viable. I have only seen it as a fringe strategy in certain teamgames. Would the Cumans not be a more fun and interesting civ if the other option was viable, too? Wouldn’t the civ have more depth when one could choose between being defensive or aggressive early on, instead of always doing the same thing? And if so, how could the aggressive strategy be made viable?

What do you think? I do think the aggressive Feudal Age playstyle of the Cumans should be buffed, but I am unsure how. Maybe their Siege Workshops could be made cheaper. Maybe the Cumans should get access in the Feudal Age to Mangonels and Scorpions next to Battering Rams. Would this make a Mangonel push in Feudal Age viable, yet not overpowered? Or is there another solution?



Instead of making a big focus on siege workshop, I would propose giving them a bigger military bonus, because usually feudal boom should have its cons too. With a better military bonus, Cuman player will have a choice to rush or boom. By making other siege available in Feudal, they might become too strong

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Much too strong. How would you counter a mango + spear push as Koreans? On a similar note i have experienced and seen videos of people doing early aggression but this happens more in maps like arena where its actually expected to boom, where the cumans can take advantage of players being greedy.

I was looking at stats earlier and was surprised to see how low cuman win rate was in higher elo games i think specifically because early aggression is king. And the nerf to walls and change to maps are specifically designed to aid aggression.

Im not sure how you could buff cumans though… Something that makes up for not going 2 tc in feudal but then doesn’t become too oppressive in the matches where 2 tc in feudal is actually already strong (like arena)

Better scouts? +1 damage for the scout line? +1/1 armour for spear line? Not sure.

Inb4 oVeRLaP

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I would like cumans SL being buffed. You boom 2 tc, and then youmass SL quickly.

Feudal siege shouldn’t be massed, otherwise codud be really op

Another cuman thread

Well, it was dead, what need to necro it just to say it’s about Cuman?

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You invoqued the necro police…

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Hahahaha good one! :joy::joy: