Cumulation of pathfinding-related bugs

:arrow_forward: GAME INFORMATION

  • GAME BUILD #: 13814609
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10 Professional

:arrow_forward: ISSUE EXPERIENCED

Pathing has been really buggy for the past few months as everyone knows, nothing new. However, since this week, there seems to be a cumulation of pathfinding-related issues for me, among others.

Just since yesterday (roughly 10 matches played) I have encountered the following issues:

  1. Villagers will not build a TC because a unit is blocking it. There was easily enough space for the unit to move and it was not far away from the border of the foundation. Yet it didn’t move.

  2. Sent a group of arbalests towards a group of champions by using the attack hotkey and clicking on the area of the champions, the arbalests just walked through the champions rather than attacking at range.

  3. Could not build a wooden or stone gate. This happened in two different matches. The second page of the build menu was opened when I pressed the hotkey, but when I pressed the gate hotkey, nothing happened.
    At first I though it was an issue with my keyboad (I am using a Dygma Raise, which has its own driver and configuration software and has caused occasional issues in the past, which were usually fixed by plugging it out and in again). However, when I clicked on the stone gate in the build menu, it wasn’t selected either.

There might have been more bugs, but these are all I can remember for now.

So far, the bugs I had encountered were mostly annoying, like a villager taking a detour on the way to drop off resources. These however are game-deciding bugs, which make the game unplayable in competitive mode if they persist.
Really frustrating if you lose a match for the reason of not being able to quickwall etc.