GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: VERSION 101.103.16877.0 (#147949) 18848918
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
*Custom scenario can’t be shared properly in a multiplayer lobby.
This is very frustrating, i host and wait for the lobby to fill. It fills after some time, then scenario transfer fails and it starts kicking people randomly. Then we spend the next 10 to 20 minutes figuring out who to rejoin and wasting time trying to fix it. Then we start the game and play normally.
The problems are below:
1- Scenario fails to transfer
2- The error message is only displayed to host so players have no idea what is going on
3- It kick players and kicked players can’t rejoin lobby, they have to wait 1 minute. New players would just leave thinking i kicked them and never rejoin.
4- It gives the scenario or game mode a bad reputation
5- Many times i host, lobby fills. Scenario bugs then i end up not playing.
This has been happening for the last 3 months. I didn’t submit a report because i have low faith in it being fixed or receiving attention from the devs. But here i am.
This discourages people to play Age of Empires. Many time i just don’t launch the game because i know the error is gonna happen so i end up playing something else.
Almost all the times we had the error ruin our lobbies, people would just leave to play a different game. This is hurting the game.
Please fix this because custom scenarios are the only reason i play this game.
Please note that when we finally start the game, the scenario works fine with no crashes or error. The only problem is the lobby part. So the problem is not in the scenario, it is the lobby failing to transfer it.
I want to add that the scenario is already in the datamod that the players download, so why on earth am i transferring the scenario to them in the first place? The scenario is in the datamod so they should have it when they download the datamod.
Finally i wanna note that at the time of writing this, i had a lobby fill with 8 players. Then the error showed up and it kicked 4 players. It is happening as i am writing this.
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FREQUENCY OF ISSUE
*How often does the issue occur? *
- 100% of the time / matches I play (ALWAYS)
IT’S INSANE THAT IT HAPPENS 100% OF THE TIME I PLAY
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- Host a custom scenario that has a 800KB to 1MB size.
- Transfer the scenario to players
- no step 3
EXPECTED RESULT
It should be like any decent modern game where i can play custom lobbies without spending 20 to 30 minutes every time having players to rejoin. This is embarassing for a modern game, it shouldn’t be in the game.
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.
No recording, the error happens on lobby. You can easily replicate this




