Custom sounds continue playing after quitting scenario

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 11375994
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED


I’m designing a modded custom scenario (with new units, civs, etc), which includes an array of custom sounds and music. When I test the scenario from the editor, triggers activate music to play in the background. However, when I quit the scenario, the music continues playing in the editor until the music track is completed or I hit Alt-F4 to quit the game itself.

This did not occur prior to purchasing the Return of Rome DLC, so I don’t believe it’s an issue with the mod I’m using. I’ve attached a video link below. In another test, I quit the scenario halfway through voice acted dialogue, but the dialogue continued to speak even after returning to the scenario editor.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. I guess you could easily replicate the issue by simply adding some custom sounds/music
  2. Create a trigger from the scenario editor to play said sound
  3. Test scenario; wait to hear the sound/music, then quit, and it will continue playing even in the scenario editor

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

The sounds/music should be cut off the moment the player quits the scenario.

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

Issue’s from around 15s: Age of Empires II Music Bug - YouTube

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

Hi @SkiddyTomato230
This is being tracked by the team :slight_smile: Thanks for your report!