These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 11375994
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
I’m designing a modded custom scenario (with new units, civs, etc), which includes an array of custom sounds and music. When I test the scenario from the editor, triggers activate music to play in the background. However, when I quit the scenario, the music continues playing in the editor until the music track is completed or I hit Alt-F4 to quit the game itself.
This did not occur prior to purchasing the Return of Rome DLC, so I don’t believe it’s an issue with the mod I’m using. I’ve attached a video link below. In another test, I quit the scenario halfway through voice acted dialogue, but the dialogue continued to speak even after returning to the scenario editor.
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS)
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- I guess you could easily replicate the issue by simply adding some custom sounds/music
- Create a trigger from the scenario editor to play said sound
- Test scenario; wait to hear the sound/music, then quit, and it will continue playing even in the scenario editor
What was SUPPOSED to happen if the bug you encountered were not present?
The sounds/music should be cut off the moment the player quits the scenario.
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
Issue’s from around 15s: Age of Empires II Music Bug - YouTube
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.