GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 11375994
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
I’m designing a modded custom scenario (with new units, civs, etc), which includes an array of custom sounds and music. When I test the scenario from the editor, triggers activate music to play in the background. However, when I quit the scenario, the music continues playing in the editor until the music track is completed or I hit Alt-F4 to quit the game itself.
This did not occur prior to purchasing the Return of Rome DLC, so I don’t believe it’s an issue with the mod I’m using. I’ve attached a video link below. In another test, I quit the scenario halfway through voice acted dialogue, but the dialogue continued to speak even after returning to the scenario editor.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- I guess you could easily replicate the issue by simply adding some custom sounds/music
- Create a trigger from the scenario editor to play said sound
- Test scenario; wait to hear the sound/music, then quit, and it will continue playing even in the scenario editor
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
The sounds/music should be cut off the moment the player quits the scenario.
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
Issue’s from around 15s: Age of Empires II Music Bug - YouTube
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.