I am trying to make a convertible building that rewards players with a repeatable technology every time they convert it. I found that if it converts between two players, it only gives the technology once per player, when I wanted it to give you the technology every time.
I have tested a little bit on how repeatable technologies work with convertible buildings
- Convertible Gaia outposts (only converts once) that, upon capture, initialize a repeatable technology. If you own 0 outposts, this works. If you own 1 or more outpost, this fails. You have to delete all instances of the outpost that you own before you can claim the technology from a new outpost.
- Auto-Convertible building (like monument or rock church) that initializes a repeatable technology. The second time you capture it, the game knows the building you originally captured still exists, so you don’t get the tech the second time you capture it.
So it looks like i need to make an autoconverting building that destroys itself and spawns a new building. I’m not sure if i can have it just spawn itself or if i need to do a death chain with a second building. I’m trying to create some tests that would properly handle this.
Building 1 initiates a repeatable technology which gives the capturing player something and destroys the building afterward. It dies into a new instance of Building 1.
Building 1 initiates a repeatable technology which gives the capturing player something and destroys the building afterward. It dies into Building 2.
Building 2 will die into a new instance of Building 1?