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Game Version: v.100.18.7603.0 (531891R)
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Build Number: 18.7603 (at least as early as 17.54147)
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Platform: Steam
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Operating System: Windows 10
Issue:
Attempting to make units trainable, similar to Set’s Pharaoh, from a non-hero unit works but does not result in a visible production queue, even if the unit being produced has <unittype>DisplayQueue</unittype>
. This means players cannot cancel the queue, and have no visual feedback on the size of the queue.
- Fenris Wolf Brood modified to be able to produce a custom variant of FimbulwinterWolf up to a build limit. The production queue is full (no units are on the map), but does not display.
- Fenris Wolf Brood similar to previous image, but with
<unittype>Hero</unittype>
added. Production queue shows correctly.
proto_mods.xml.txt (4.4 KB)
techtree_mods.xml.txt (625 Bytes)
stringmods.txt (596 Bytes)
- Necessary files to reproduce the issue with the example. The production is enabled through MythicAgeTyr.
Trigger Event:
Clicking on the train icon does not result in a visible production queue.
Repro Steps:
I was able to reproduce the issue reliably using the Editor and Skirmish games. All reproduction attempts assume the mod is active.
Route #1: Skirmish (Slow)
- Start a game as Odin / Loki / Thor.
- Advance to the Mythic Age through Tyr.
- Attempt production of Fenris Wolves from the free Fenris Wolf Brood.
- Observe lack of production queue, despite production occuring, verifying the issue.
- Start another game and repeat after adding
<unittype>Hero</unittype>
toproto_mods.xml
, observe it working correctly, implying unnecessary coupling with the Hero tag.
Route #2: Editor (Faster)
- Launch the Editor and set Player faction to Odin / Loki / Thor.
- Set Starting Age to Mythic. Ideally set starting food and population to a value high enough to observe production is really happening.
- Set Mythic Age God to Tyr.
- Create one or more Fenris Wolf Brood on the map.
- Start the scenario and attempt to produce Fenris Wolves.
- Observe lack of production queue, despite production occuring, verifying the issue.
- Return to editor and restart scenario after adding
<unittype>Hero</unittype>
toproto_mods.xml
, observe it working correctly, implying unnecessary coupling with the Hero tag.