Dear AOE2 Devs, please allow AOE1 RoR content into AOE2 Editor

Recently it has been semi-confirmed that DLC Return of Rome will be separate from the main game

It is understandable for AOE1 Return of Rome to be separate from the main game, as it would break the “medieval” theme of AOE2 as well as ranked games.

But…many of us were excited to make custom campaigns (such as Hannibal Barca remade) or custom scenarios using AOE1 units, buildings, mountains, nature, gaia etc USING the AOE2 Editor, When we were told that they would be completely separate some of us mappers and content creators were dissapointed, it is already hard to do unit reskins for AOE2 alone so that one is not an option for many of us

TLDR: allow us to have AOE1 units, civs, buildings and gaia stuff in the AOE2 editor so we can make custom scenarios with them, without bothering the ranked community which is the most vocal against Return fo Rome being in the main game

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It’s mainly a question of balance : are all units and buildings from AOE1 rebalanced to be in line with AOE2 or do they keep their much bigger stats ?

For example centurions would crush even elite TKs, this limits what you could do with both available.

Not hard to add triggers to give them reasonable stats.
Better then to have to rely on a mod that brakes after every update.

That’s why I am asking to allow them in the scenario editor, not on regular ranked stuff
that way people can modify and balance the units themselves without having the devs do it, that way we can make our own custom campaings and scenarios

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Agree, the modding scene for AOE2DE is rough

if the aoe1 content uses the aoe2 engine but tweaked (tile sizes, hills granting speed boosts, formation changes) it could justify incompatibility concerns. if its just a pure content dlc i will be unhyped, though.

they could atleast add the basic stuff like the units and gaia objects, we already have the legionary and the heavy armor guy which both come from AOE1 so it is possible

How would you feel if instead of that, the AoE1 dataset got the same triggers as AoE2DE? I mean, making the AoE1 dataset editor as powerful as the AoE2DE editor?

I feel that would be take more time and effort, wouldn’t be as popular as the AOE2 Editor, which is what most people use

why not transfer the units to the AOE2 Editor and let players balance them out by themsleves with triggers?

This would be great! If all the AoE1 assets are available in the more advanced AoE2 editor, there would be even more cool mods and custom games we can make.

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Yep! lot of variaety for map makers!

I second this.
I’m not a campaign player myself, but if this means unlocking the potential for heaps of custom content, it should definitely be added.

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