# Dear developers please add the follwing hotkeys to the game (“Divide and control” and traders selection)

**URL:** <https://forums.ageofempires.com/t/dear-developers-please-add-the-follwing-hotkeys-to-the-game-divide-and-control-and-traders-selection/230570>\
**Category:** IV - Discussion\
**Created:** [May 10, 2023, 3:01pm UTC](https://forums.ageofempires.com/t/dear-developers-please-add-the-follwing-hotkeys-to-the-game-divide-and-control-and-traders-selection/230570 "2023-05-10T15:01:16Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![HasanIchess](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/hasanichess/32/103811_2.png) [@HasanIchess](https://forums.ageofempires.com/u/HasanIchess)\
**Post date:** [May 10, 2023, 4:35pm UTC](https://forums.ageofempires.com/t/dear-developers-please-add-the-follwing-hotkeys-to-the-game-divide-and-control-and-traders-selection/230570/4 "2023-05-10T16:35:23Z")

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request list

> [@How to improve the Hotkey of age of empire 4 even more](https://forums.ageofempires.com/t/how-to-improve-the-hotkey-of-age-of-empire-4-even-more/218598/3):
>
> they must do a rework of F, the arite must not be moved to get the units out, if someone wants to move it they can use the Shift to give accumulated orders, this has been requested for a long time, please

> [@A few hotkeys suggestions](https://forums.ageofempires.com/t/a-few-hotkeys-suggestions/211177/17):
>

> [@20 Groups of control is possible](https://forums.ageofempires.com/t/20-groups-of-control-is-possible/212119):
>
> aoe2 has 20 control groups, for aoe4 the configuration could be the following for groups from 11 to 20 Select control group Alt+1 Alt+2 etc Focus of control group Alt+1 (x2) Alt+2 (x2) etc Set control group Shift+Alt+1 Shift+Alt+2 etc Add to control group Shift+Ctrl+1 Shift+Ctrl+2 etc Remove of control group Shift+Ctrl+Alt+1 Shift+Ctrl+Alt+2 etc Note: the hotkeys are long but this is how I practice to use: rem…

> [@Request: disable production](https://forums.ageofempires.com/t/request-disable-production/211210):
>
> If a building is attacked I do not want that building to produce units, actually if I want a particular building not to produce units the procedure is for example I select all the docks and the dock that is attacked I go to the map click on the building and use the command to cancel all the production of that building, the example is more tedious if there are 2 buildings in different places Request In the secondary panel you can deactivate the production in that building, the Delih mosque has …

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