December Update confirmed to be striking next week!

I disagree with you right there. Sure the game could have been better when out but we all know how the development of a game works out and how devs can just lack in time or in resources when they are pressured by a dead-line to respect.

THIS reactivity, answering to so many feedbacks made by the community, with some of them being not that obvious (the map pool question… it’s a difficult question, not everyone agree about it), it’s quite amazing. We should thank them and support them in their work right there :slight_smile:

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I’m sorry but I don’t understand. Aside from the official update post and the ‘Will devs ever respond’ topic, where and when the Age team was reactive?

I am thankfull for the work, but I’m also very unsatisfied with their approach (or the lack of one) with the community.

Welcome to the forums, by the way!

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I wonder what is it “AI & Pathfinding Improvements”.

Should I regret that I already finish 7 campaigns after release including Last Khans…

A deadline should be something to make sure work is done in time - not something to be an excuse for a poorly finished product. Yes, it become somewhat normal in the gaming industry to be that way, but I still think it’s bad - and I still think the release state of the game was bad and should not just be forgotten, not that it is (probably) going to become good.

I agree though, that we should appreciate what the devs are doing now, that we should support them and that we should hope the game has a bright future.
But don’t make it look like everything was fine all the time, just because it is going to become good now.

Of course I am still happy (and thankful) with what is probably going to happen now

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What I really miss is a spectator mode in a single player- there was such an option even in HD edition- so you can watch AI fights- sometimes it’s very interesting ) Also I really want to see icons with unique players colours - when you play red colour- you unit icons colour is also red. And speaking about colours- it would be nice if we could get at least two new player colours- like in AOM, imagine how cool it would be to play with brown or some dark grey colour- some units will look awesome in new colours )

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About AI i’ve seen some reports about the enemy AI resigning way too early.

For pathfinding any improvements should be welcomed, but users like @OwnAirplane3203 reported strange behaviors on attack clicking and patrol movement.

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I’m not acting like anything :slight_smile: The released product had some things that could use improvement and fixing, such is the case for a lot of newly released projects… whether it be in the gaming industry, or most any other industry. I don’t view the patch update as doing any favors; I view it simply as a matter of business; they’re trying to get issues and feedbacks addressed. Yes, ideally everything would’ve been perfect for everyone and the infinite variety of PC configs out there upon the game’s release so we can all play as we wish to, but alas.

If there are any favors done, it’s that they greatly updated a game that was released in the year 1999. The alternative would have been to do nothing. I can think of a zillion other games I’ve played over my life that the original IP holder or eventual owners of it through acquisitions, etc. have done nothing with games I love, but I’ve wished they had.

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Games are hard to get 100% at launch for everyone on PC. Most all games have some kind of bugs to iron out. Just be grateful that it was Vampire the Masquerade level bugs.

Anyway, the game worked like a charm for me from day one, so I am more then satisfied with the development.

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What a euphemism to say, honestly.

Anyway, I don’t want the discussion to be arriving on this point of ‘eventually things will be fixed’, that’s a nonsense point to discuss and it’s not the major problem. The complaint, again, is about transparency and feedback.

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Exactly this! Even on Hardest, I have the enemy resigning with about 20-30 castles. Even when I didn’t even attack yet. Seems totally random.

Can we have a date for this patch??

Problem is very simple: bug is in “some” software development processes itself. In so many years, I’ve seen only processes like this:

  1. Somebody (named the “customer”, but often a manager) asks for something. (named the “requirement”). In this case, the requirement is “making Age of Empires II Definitive Edition”.
  2. Starting with the requirement, somebody makes an “estimate”, i.e. must decide how much time it takes.
  3. Based on the estimate, a deadline is set.
  4. If enough time is available, a “requirements analysis” is written, i.e. a detailed description of what customer has said to want.
  5. If enough time is available, a “design document” is written based on the requirements analysis, i.e. a detailed description of how the product must be made.
  6. Software development begins, a first prototype is made.
  7. Tests begin, to check if requirement is met (i.e. if the product is what customer wanted). If tests fail, some rework is made, tests are repeated, in a loop until all tests are successful.
  8. Most effort begins in this phase and in the previous: all must be completed before the deadline, at any cost.
  9. The product is distributed and sold.

This process has many pitfalls:

  1. Often, initial requirement description is never enough detailed to really understand how much time will really be needed. So, many deadlines are simply impossible to meet.
  2. Often, no design document is written; more often, documents are written not so well or in a hurry.
  3. Often, tests become a way for the customer to decide what the requirement should have been.
  4. Often, tests are not so thorough to find all bugs and visual problems.
    The result is a product made in a hurry.
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I’m hyped for this update. I’d really love to see the patch notes in advance though! So we can see exactly what has been fixed/nerfed/updated. I’m assuming there’s a Steppe Lancer and Cumans nerf, but it’d be cool to know exactly what has been targeted.

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When exactly will the update be live? Let’s hope dev team don’t make it Friday then log themselves off for Christmas :frowning:

Well, the week only ends on saturday, so you need to endure yourself to this possibility as well. :rofl:

I wouldn’t find this to be a problem, to be honest. Everyone deserve some rest and enjoy holidays! :blush:

This is true - but the game is currently a hot fcking mess. Lobby not working properly, tons of anoying bugs, unstable performance, memory leak and randomly network drops and people network adapters disconnecting. Calling it a “finished” product is taking it a bit to far. They need to fix the product their litrary allready sold the costumers. I dont want “extra” futures at this stage - just want bugs to sorted out and matchmaking system to make sense. That is really not demanding very much, is it really?

For an example many of us, including MBL, wants this disconnect bug to GTFO. We have waited weeks and we STILL dont have it pinned down as “known bugs and issues” or have had any official response from Microsoft or AOE2 DE dev team or community managers… Is ridiculus at this point…

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I strongly agree. Holidays are a right which should never be denied to any worker. But we know how slavery works.

My game started crashing again like crazy after the update…

I hope they look into it. I was so happy it was fixed after the inital release.

3 posts were split to a new topic: Help Installing the December Update

I’m closing this topic because the update has already been released. For help with updating the game please post a topic to the #age-of-empires-ii:aoe2-support forum category.