Deconstructing Age of Empires IV Trailers - [piece by piece]

It has been two weeks already since we meet at first hand the first Age of Empires IV exclusive gameplay trailer at the XO19, leaving us all perplexed, exited, and very anxious to know more about Age IV. But that short trailer of just one minute long, was enough to see a lot of things and details if we slowly follow it step by step.

So here are my guess and thoughts about what i could see in both, gameplay trailer and Behind the Scenes videos, so let’s get started, shall we?

BUILDINGS

  1. Town Center (It has more an Age of Mythology style but i belive it clearly is the TC)

  2. Market

  3. Blacksmith

  4. Barracks (look at the familiar building design and the two towers on it)

  5. Archery Range

  6. University (maybe?)

  7. Siege Workshop (just because of the small chimneys on the top)

  8. It’s obviusly a building under construction, but i wonder about the gold glowing thing over it.

  9. Town Center (From another point of view)

  10. Market (From another point of view)

  11. Monastery

  12. Magistrate (New building? just a guess)

  13. Stable

  14. Blacksmith (Both of them looks like it, dunno wich one could be)

  15. Archery Range (From another point of view)

  16. Any thoughts about what this new building could be?

  17. Trading Post

  18. Castle (Looks like they’re going Fort style of AoE III wich is a very strong building that can be build just once. I rather this option instead of castles of AoE II wich you could build them limitless around all the map. If is like the AoE III style i will be very happy with this new change)

  19. Cathedral

  20. Another ?? on the map with this new building, any ideas of what could it be?

  21. Plantation (Look at the side, looks like plantations of AoE III)

MONGOLS BUILDINGS

They have similar arquitecture than English buildings (same style, like the two towers on the barracks)

  1. Town Center
  2. Barracks

TOWERS & OUTPOST

Here i found a curious thing, looks like the towers can be build just over the walls instead of any place like previous Age games. Look at how the tower dissapears at the end of the trailer but the wall still there, intact, instead leaving a hole in that space. Seems that just occupies a different space over the walls, and the Outpost are the ones that you can actually build outside your base to gather a mayor visual over the map.

About the outpost i have this really strange feeling. It’s suposed to provide extensive line of sigh, but in both cases in wich we can see them, they are built very close to the base, instead a little bit further. This makes me think in some kind of restriction at the time to construct some buildings, like if they were available to place them only in certain area of influence (reminds me of Rise of Nation and other games with this mechanic).

UNITS

Here is another thing that makes me wonder. In the picture we can see both Archer and also Crossbowman, wich is kind of weird thinking in the previous AoE games were one is the evolution of another. So… maybe the Crossbowman comes from the Archery Range and the other archer is the classic unique Longbowman from the Britons?
archers

  1. Knight

  2. Monk (The long awaited return!)

  3. Pikeman

  4. Axeman (maybe the infantry that replace the classic swordsman?)

  5. Trebuchets : and now is where i’ll made a stop.
    They look like classic trebuchet from Age II but, why nobody is driving it? I could understand that before in Age II because the tecnology at the time but now? it’s a pitty in such detailed game like AoE IV looks like that a trebuchet works like an automated weapon. Even in old game like Battle for Middle Earth from 2004 have units managing catapults.
    Hope that thing changes. It makes the game more realistic, like for example the fact of actually seeing people inside the buildings, archers training in the Archery Range, or Guards walking around the barracks. Those are the details that also make the game more beautiful and realistic. It’s just my opinion.

Well that’s all i could see and imagining for now. Of course all of this ar my thoughts and guesses but well, meanwhile we wait, patienly, for another hint or video, we can disscus and think about what Age of Empires IV will become.

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Really enjoyed your deconstruction of the trailer…keep it up!

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Thank you! I’m glad you liked it!

I will make another one of this the next time they release another video.

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There is still more to be found in the Behind the Scenes video. :wink:
Here’s one of the writeups composed on it, to give you pointers in what to look for: https://www.reddit.com/r/aoe4/comments/dyuew2/all_the_info_i_could_gather_analising_the_trailer/

That’s pretty cool! There was some things that i didn’t realize and others that i rather not to post because picture quality. But it’s a nicely done job!

I totally support this! :grin:

I don’t think it’s a good idea, that would change the gameplay a lot, maybe make a bigger delay for construction but not like just 1 castle and less on the same place. It could be more “realistic” but definitely not fun in my opinion.

Remember that it’s just a trailer. They put it this way probably because somehow looks good I think. Also in some cities on the campaigns of AoE2 we can see outpost close to the walls like this.

Best post since the trailer. I’ve been waiting for one of these.

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Best post since the trailer. I’ve been waiting for one of these.

Thank you! I really apreciate it! I will be doing more in the future!

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