I’ve observed a trend in games - which is that aggression is UNFAIRLY rewarded in this game. Defences ARE STATIC.
UNITS ARE MOBILE.
One Tower should have the dps of 4-5 units.
You shouldn’t win the game just because you went hyper aggro and the games towers are too weak .
Defender is forced to idle his villagers or garrison them. He should have the ability to have the high ground with Town Center dps and tower dps.
Towers are static. You could make the argument that they don’t cost food, but since they have their own hard cap and cost way too much, and are unmovable , they should deal a disproportionate amount of damage. Long story short - forcing villagers to go idle while towers pelt enemies with tickling arrows is unacceptable.
Raiding and defending need to be properly balanced.
I’ve observed the following trend - 9/10 times the player that is the raiding aggressor wins the game. That’s ridiculous. Defenses need to actually do something. A tower should be fully capable of 3 shotting units and they should also scale up with age.
The skill needed to pull a raid and the skill needed to exexcute a raid are disproprtianate.
Please fix your game. Defenses aren’t balanced at all. It’s ridiculous. 1 Tower should absolutely be worth 5 units.
"There are alot of nice changes in retold, but currently the macro level strategy is 1 dimensional.
Static defense isn’t effective and aggressive strategies have all the resources they need to do nothing but build units all game. Every game is mirror 1tc fighting, and if no one gets and advantage for 15 minutes maybe you expand into a macro focused game. Economic plays don’t even get an eco lead, as an aggressive player can raid and harass and add a 2nd tc behind for much less investment than the eco player.
Like in EE, minor gods are not particularly balanced, and we are already seeing strong favoritism for certain gods. As the meta develops this will only become more homogenous. But with support this issue can be solved with balanced patches." -
HowDoIEvenEnglish OP • 2y ago
-2024
There are alot of nice changes i
Wow, 2 years and nothings changed! Static defenses are still useless and the game rewards raiding and punishes defender with weak towers that pelt enemies with ticklish toy prop arrows! Amazing game design! Definitely no personal bias leading to bad balance here!
Further more, each villager adding 3 dps is unacceptable. Each villager should AT LEAST 10%-15DPS. Give demeter doubel whatever that bonus is.
But right now the game is unfairly tilted towards aggression - why shouldf my opponent have the advantage assuming equal numbers with towers and tc fire?
-Answer - TC and Tower fire is TOO WEAK for being static.