Defensive buildings - cardboard fake

1 elephant. Or 5 hussars.
According to the rules of this game, towers must counter someone. That is, the enemy cannot rush a base with defensive buildings without anti-building units.

I’ll refer you to point 2. One tower is only worth 250 wood, while 5 hussars are worth 1k. Even then, if you try and dive in to siege a tower with 5 huss you’ll get punished for it.

No.

~9 hussars. Train time 360sec. 7 towers train time 350 seconds. But lower gather rate for wood (0.55). Who win so?
The problem with towers is not that they are not suitable for anything at all, but that they are inferior to all other alternatives. That is, if you can buy one product for $1 or the exact same product for $5, which product will you choose?

Hussar: 320 health, 20 siege
Outpost: 2000 health, 30 ranged attack x1.5 vs cav x0.8 for ranged armor
Hussar dies in 9 hits from outpost

After 9 hits:
4 hussars left, 1100 outpost hp left
After another 9 hits:
3 hussars left, 380 outpost hp left
After another 6 hits:
3 hussars left, one at 32% health

You will have traded ~540 resources to kill a 250 resource building, and wasted well over a minute.

Edit: missed the ranged armor on the hussars

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Maybe you are right. But when I played against the Dutch, I had 2 blockhouses and 20 strelets at my base, and the Dutch had 8 hussars. Under TC fire they lost only 2 hussars when they destroyed strelets and blockhouses.

Hussars hard counter strelets, and 8 huss are still more expensive than 2 blockhouses and 20 strelets. I’m not sure why you though that fight would have gone the other way.

You still don’t see the problem. I need settlers and an increase in age. I can’t build a fence with towers LOL!!!

I do see the problem. Your expectations are way higher than the actual cost and use of the building, but that doesn’t mean outposts are too weak. To the contrary they are exactly as strong as they should be.

Even in your example they gave you advanced warning of the incoming hussars, and probably traded well with them.

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“traded well with them” TC. Not a blockhouses.

You’re trying to tell me you fought 8 hussars with 2 blockhouses, a TC, and 20 strelets and only managed to kill 2 of them?

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3 when they start to attack second blockhouse (first is dead), but another 5 come.

This negative multiplier should be removed at least with the second upgrade. It’s strange that a fishing boat is barely affected by something that can sink an entire boat with a few shots.

Yeah. He use explorer as well. I manage buildings to attak hussars as i can, but this not helping so much.

5 Hussars vs 1 blockhouse: 3 survive, 1 on low health

Hussars lose 400 resources compared to 250, plus some more in the low health unit

8 Hussars vs 2 blockhouses without blockhouses focusing fire: 4 survive, 2 on low health

with both sides focusing fire: 2 survive
image

Hussars lose 800 resources compared to 500, or 1200 if blockhouses focus their fire.

Adding in 20 strelets and an explorer, with the strelets spawned on top of the hussars, the blockhouses win, killing all 8 huss and the explorer. That’s an age 1 explorer, but I also spawned the cav on top of the strelets so I’m not going to nitpick the explorer tech.

image

In all of these fights, the towers are fighting while seriously outnumbered. What other unit is going to go up against an army over twice its cost head-on and still trade effectively?


In one final test, I put a tower up against an equal amount of pikemen, the unit that is supposed to counter it.

4 pikemen, worth 320 resources vs 1 outpost worth 250:

Outposts even beat pikemen cost for cost

First of all. Editor age 2 strelets are more powerful then veteran upgrade.
Maybe i miss the number, thay are 10 so. This more like it was:

They contrled by AI, so they not concetrate attak, so yeah - 1.5 blockhuse as i say.
But yeah, i have the same result as you, but in real fight there is not wirking like that lol!!!
Maybe age 2 explorer is important much.
There are 12 settlers in TC.

I mean you need use exactly russian nation on strelets unit to make it proper.
Here I reproduced the situation in full (with 5 hussar reinforcement):

But this not the same result. Why editor test not representative:

  • 1 - age 2 explorer?
  • 2 - I can miss that he age up during the rush and make veteran upgrade?

Beacause pikes are trash))) Thats the yumi archers the same resources as hussar test (20 strelets)



AHAHAHAHAHAHAHAH! USELESS
Do you remeber thats vills not woking during the besiege? They shooting from TC.

I’m so confused. You are winning all of these engagements but you’re upset because you lose a blockhouse? It’s 8 hussars + 5 reinforcing, for 13 total?

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No. I am upset because the Hussar reinforcements will not stop coming, because his vills are working, and mine are shooting. It just not work. He win.

And in that battle. When they broke the blockhouse there were 5+5 against 1 blockhouse and TC. This is a defeat.
I need result not a killing some hussars.

It sounds like your loss has nothing to do with towers being overpowered or underpowered, you’re just letting yourself get idled. Of course your opponent will overtake you if you aren’t continuing to gather resources and you aren’t able to time a good defense.

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