Delete onager to increase the attack is a bug but it’s need to stay in the game.
In real life, you can choose the power of your siege and if you go over the limit it will break it.
For example a wood bow, you can bend it over the max and the arrow will be very power full but the wood will be damaged and then you won’t be able to shot with it. When I was younger I made a small trebuchet (4m high and a dozen deploy) and I increase the power of it until it breaks. To increase the power I increase the weight of counterweight with bags of dirt.
Is a bug… remove it or integrate it as a new mechanic in an elegant way. Maybe a “special” shot with more damage and splash radius but have high cooldown with maybe a speed movement penalty
It’s probably not possible/not worth the effort but it they could make the projectile keep the old behaviour if the mangonel is deleted (ie. calculated risk is rewarded) and change it only if it is killed by the enemy (u suck at mango micro so u don’t get to have a 1-1 trade when you should have 0-1) it could be a good compromise.
i think they should leave it because it’s a high risk high reward technique. If you miss the uphill shot or they dodge it, you lose the onager for free.
I think Delete micro should be removed but replaced with a short of overload mechanic where you can increase the 10-20% and the range by .5-1 in exchange for some of your health
This would be stupid, you would just need to repair your mangonel like you usually do and enjoy the damage boosts all the time, while you can’t repair a dead mangonel.