Delhi is stronger than people are admitting to

Good call on animation cancelling. Had a game against a guy who did that with dumbos… I mean I won still but thats not the point.

I like where Delhi is, Especially compared to before.
They deserve a break.

But my actual comment… I suspect Relic aim to get all the civs working as intended before trying any major balance changes.

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Half of the bugs I feel like are intentionally put as place holders for balance.

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That level of forethought on the part of Civ designers ought to make us more forgiving, at least toward the Delhi designers.

One thing that needs changing imo is to do with compound of the defender.
It’s all fine that infantry can build stone walls, but being able to build stone wall towers too is a bit too much.

Very well articulated post. I’m a Delhi main and this all rings quite true. I do think that Delhi are quite lacking in Feudal. The ability to take Sacred Sites is cool, but they are the ONLY civ with no unique unit in Feudal Age! That means they get outclassed by every single other civ’s unique units and are forced to spam trash units to compensate or run around taking Sacred Sites to distract until Castle Age. Since their Castle Age is so strong though, it compensates, but I’m basically always behind at this point vs. any good player and have to make some kind of come back from getting beat up in Feudal…

I would love to see some sort of unique Delhi unit for Feudal age. Young Elephants? Or maybe just “Elephant Rider” a much weaker version of the castle age War Elephant?

Go Delhi! :slight_smile:

Can’t wait for the rest of the bugs to be fixed, and already pretty happy at the state of my favorite Civilization!

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I just think the landmarks need to be buffed a little. Tower of Victory is extremely bugged, and relatively weak (especially for a Feudal landmark when Delhi has the worst Feudal army in the game) even if it was working properly. It needs to be fixed and buffed. Imo it should apply to any foot unit through mosque influence, not just its own influence, and allow Feudal capturing of sacred sites. Sanctity would then just double the gold income from sacred sites. Dome of Faith could then get an eco buff (say villagers under influence of mosque work 10% faster) with Feudal sacred sites off the table.

It’s a combination of things.

  1. Animation cancelling
  2. Inadequate anti-siege
  3. Inadequate anti-stone wall and towers in Castle (not to sound like a broken record, but trebs in general needs buff)

I don’t think Delhi is OP per se, but the inherently flawed meta imbalance toward mass sieges and animation canceling makes it OP. Here’s the long form:

Delhi castle age aggression kills me due to animation canceling on farms and production buildings. When they have their first elephant, the army composition scales in their favor until I have adequate counters up: getting the critical mass of crossbows/spears/sieges to swarm elephants and zone out their infantry. If we hit castle age around the same time, it takes much shorter time to produce 2 to 4 elephants right after reaching castle than 10 to 20 crossbows + 4 or so sieges. It’s not that I don’t have the resources to make more and fight back, but just 2 elephants building sniping left and right makes me unable to produce units that counter them.

Stone walls + 3 to 4 mangonels behind is busted. In order to break through, I need to bust through stone walls and make way for springalds’ line of sight since charging with infantry and cav is suicide, being bottlenecked between stone walls. I can’t do it fast enough without investing in 3 to 4 trebs, which, after shattering the walls, has almost return in value. Just 2 trebs should be able to take down stone walls quickly.

If stone walls by sacred sites can be countered quickly, if animation cancelling is removed, and if sieges are made slower to snipe them off faster, then Delhi would be in a good shape. I’d go so far as to say that their madrasa upgrades need shortened times.