Hello community,
Since 2 days ago - ALL games (100%) get desyncronized so match ends instantly after 3-15 mins. The weird thing is that even if game is cancelled, I can still chat with my opponent during that game.
I have opened already a ticket to Steam… just wonder if this is common or some of you’re suffering from the same.
Logs, in each drop, are not always saying the same.
i.e. some examples captured in different logs just before each drop:
- XboxPlatform::SetPresence not successful: XboxLiveContext is null
- Object Tracker Error: Added object with reserved group id. UnitId: 2265, MasterId: 917
- Object Tracker Error: Added object with reserved group id. UnitId: 2051, MasterId: 917
- Object Tracker Error: Added object with reserved group id. UnitId: 2053, MasterId: 917
- [rlink - error] Rejecting packet type 0 that claims to come from ourself
- [rlink - error] Rejected PlayerReadyRequest, state is not MS_Setup
- [rlink - error] Socks: Socket 0/3844 did not close properly before being freed.
- [rlink - error] SetVisible called while !IsConnected