Listed in order of importance for developers:
- When games drop, the save and restore system NEEDS to place the exact same players back into the lobby together.
This was the number one reason that I like Voobly over HD. In HD and DE, when you drop from a game, game desyncs, etc, basically the game doesn’t finish because you don’t get the players back together. This shouldn’t be the case. In Voobly, you return to the same lobby with the same players. Just put the players all back together so that they just have to ready up. If a player doesn’t return, that is as good as resigning and that player should lose elo.
- Set Positions with Colors Needs to be Hidden.
In tournament play, it can be very important to know who is going to play which position in a team game. For example, I want my worst player to tower rush a specific player. I want that player to be next to that player. Based on the colors, you can set that up. The other team wants a different player next to the player you want to tower rush. Now you have a situation where team game tournaments will have to come up with a system who picks position first. It would just be better if it is Hidden Color. The other team would see which colors are chosen when they go through the numbers, but they wouldn’t know who picked which color.
- Fortified Wall Technology Affects Palisade Walls
Awhile ago Forgotten Empires experimented with being able to upgrade normal palisade walls into Fortified Palisade Walls. This was dropped as the developers didn’t want to make it even easier to wall up early.
However, if it was the same technology as for stone walls, this wouldn’t really be much of a problem later in the game to have Fortified Palisade Walls. It would work much the same way as the War Galley Tech does, upgrading two things at once.
This is not a NECESSARY improvement unlike the above suggestions, but more of a thought that I had that would be cool and work and knowing that the developers had wanted to include that wall type.