Devs can you rework the vikings please

Yeah I can’t stand his focus on negative civ bonuses, he has this weird obsession with only giving bonuses if it comes with huge drawbacks attached. Or just such extreme civ differences that it would be impossible for them to follow a generic build order.

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it’s also possible to rename units and modify their stats almost completely. so it’s really possible to change the game inside a scenario. and its really not hard.
i’ve did something similar:

well random or not, he has indepth knowledge and know his stuff. its a great channel tbh

making them into civ is otherwise another discussion but perhaps dev can use his vids for some reference/content

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The Northern European DLC could bring cool civs (Danes, Swedes, English and Irish), epic campaigns (Ragnar, Bjorn, Ivar, Alfred and Elizabeth I) and the Northern European Architecture Set!!!

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Yeah I agree he has a good degree of imagination and knowledge but at least for the knowledge it’s not that other people do not have internet so my point simply is that if you wanna break vikings there’s enough accounts for each of the three civs to be found. If one wants to of course…

If I understand correctly, this is kind of hilarious. You pay an extra 1000 gold and 375 food for hussars that are only as good as Ethiopian ones, probably the second-worst hussars in the game. I also can’t imagine what this is supposed to represent historically or thematically.

It would need bonus damage against eagles and cavalry – which might not be a problem – and a pretty huge line of sight – which seems kind of silly to me.

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The nordic regional scout has a base starting stats of 30 HP 0/0 armor and speed of 1. Supposedly if it kills a villager lol it can steal resources but… right

Here a concept of Vikings semi splitting on reddit by the user Rohanpaladin.

Berseker line
First he propose that the berserker UU became a regional unit with the norse warrior en feudal.

I think this unit can replace the men at arm line (milita stay in dark age and are upgraded to norse warrior in feudal age). An interesting feature is the increase of ranged armor when immobile: a good concept of shield wall.

Longship line
Second he propose to add a feudal age longship. I think if it’s done this unit line can replace the galley line completely because she fit same role (same thing for the caravel line who can be an upgrade of the galley line in castle and imperial age).

Maybe the scouting longship can be without sails (rowing boat without sails were common in this period, the anglosaxon invade England with them)

A good thing is the ability to garrison unit, good to represent a viking raid. Maybe 5 unit. He propose to increase the garrison space of the longship with the age, replacing the transport ship after the dark age.

Avery nice feature is the ability to move the ship on land without being able to attack. Imagine a feature like this in a reworked Constantinople siege, you play as the Ottoman and must protect your ship on land from the byzantine attack before releasing them in the Golden horn.

Viking

These reworked viking are good for the Danes and the Norwegians.

I dislike some thing lowering the cost of ship is too much for me because they already have a cheaper dock.
Healing unit in longship can be good to simulate viking raids.
The ability to garrison more unit in longship is good, but for the ram it’s overpowered for me.

Chieftain applied to jarl is good.

Jarl : this UU is weaker than the actual jarl hero unit. It’s a melee ranged cavalry who function as a centurion with an aura. He also have a bonus against UU, too much for me he can have the aura or the bonus against U but not the two.

Bogsveigar UT also a +25% attack rate for non siege ranged unit, maybe overpowered ?

Varangians

The Swedish vikings who go to Constatinople.

Shepherd ans fisherman doesn’t need drop off point, good.

I think it’s more a defensive and naval civilization that an infantry and naval civilization.

Having infantry attacking faster is too much a japanese bonus for me. I think this bonus must be removed.

I propose that the +1 damage when losing more of 50% of their HP is god to represent the berserker ability. I think than this can be changed to +1 damage by age starting in feudal age and only for infantry units.

Constantinople trade UT : good for a naval civilization we tan ship faster and heal them
Varangian mercenary UT : as good as the cuman mercenary.

The team bonus of +2 against siege weapon for infantry is good for the defenders of Constantinople.

Varangian guard

This UU is good against infantry and cavalry but vulnerable against ranged unit with their low armor. Area damage is good for their two handed axe. The ability to repair shiip and siege unit is good.

Their tech tree see they lack siege capacity and have access to the dromon.

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Those Varangians are quite absurdly weak, and the truth is that if we get another infantry/naval civ it would be reafirmation that a Viking split isnt needed

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Why rework something that isn’t broken?
At best I can see a rename to the more neutral name Norse

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couldn’t agree more

we had a long and heated discussion on this in a different topic (Please Devs, this wasteland needs your aid!), but the summary:

“Vikings” is a perfectly fine name, not just for the Nordic raiders, but also their entire culture.
Many historians use “Norse” to distinguish Norwegian and Swedish vikings from Danish vikings. So unless there is a split of vikings in the works (I hope not), using “Norse” instead of “Vikings” seems pointlessly restrictive.

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“Vikings” is not deragatory or offensive in any way. Also, if you were to split it up to different nationalities Skåne should be seperate from the Swedish, as is our Scanian history. Sometimes Danish - Sometimes Swedish - Always Scanian.

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Can someone close this necro topic?

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I think it’s important not to mix up our people with the Swedish, if you are to look at it historically. Although Vikings are good as they are in the game all civs tend to be split up and making these civs without Scanians available would be a complete fuckup in my opinion. Ethnic cleansings made us Swedish. That is the truth.

Here is the old regional emblem of Skåneland:

Normal people: If it ain’t broke, don’t fix it.
AoE2 fans: If it ain’t broke but it isn’t designed in exactly the way I would have designed it, make significant arbitrary changes until it is.

Unfortunately the devs have taken this attitude recently too.

Varangian Guard doesn’t make sense as a unique unit for Varangians – it would have to be for Byzantines. (Not that I think Byzantines should have them either.) Varangian Guardsmen weren’t even necessarily Varangian – many of them were Anglo-Saxon.

Moreover, I don’t understand the motivation for this “split”. Why would I want Vikings to split into Garbled Vikings and Bad Vikings?

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Varangian Guardsmen weren’t even necessarily Varangian

Indeed, varangians were an occupation within norse society, just like vikings but in a different job, and were not exclusively a norse phenomenon. It’s as if someone claimed all businessmen are english because the word sounds english.

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