Some people like the new AI, and some don’t. I am sure the Devs are of course planning on improving the AI over time continuously to make it smarter, which is good. Regardless, there are more than 4 levels of difficulty in this game. FFS, in the Ranked games, there are 7 levels, each with 3 sub-levels (21). And for that matter, there there should be a lower Wood league and higher Wololo league.
How about skipping the “Easy, Intermediate, Hard” terminology and just have numbered levels or something with more tiers.
These tiers could be adjusted continuously as well based on how good the AI is developing.
At least can we have:
- Easiest or Novice or 1 or Wood. The “Easy” AI is too hard for new players, which we all need to keep the money coming, correct?
- More intermediate levels perhaps.
- Bring back the old Hardest and call it Harder, or better yet, give it a number. Hard is too “easy” and the 2.0 Cheater can be too hard.
- Finally, can we have more tiers of the cheater. e.g. 1.5 cheating and 2.5 cheating!
Not to nitpick, but we can’t really call an AI “Hardest” or “Easiest” since you could always make one easier or harder than that.
To clarify, some people are upset a better than human AI hasn’t been invented yet. I don’t think that matters. Cheating is fine, it is just that there is too big a jump between the “hard” level and x2.0 resources.
Also, if people are interested, you always have been able to adjust the cheating difficulty with the Advanced Settings Mod which let’s you handicap Amy player in smaller 0.1 increments up to x3.0. Just in case you didn’t know.
But what you cannot set in those settings is the AI aggressiveness. We just need to be clear what the highest level of AI before cheating starts to kick in
Anyway, more cheater levels as well as AI levels. All the levels can be adjusted over time.
Also, another thought is the masteries, which need work anyway, will be impossible to finish with this “hardest” implemented.
Finally, I want to emphasize I think Devs have a great game here. And they don’t need to spend too much time making the perfect AI. Let Boston Dynamics do that. But I see they do tweak the AI, so fixing a few weird bugs works be good.
e.g. the sacred time has a minute to go (my side is winning) One site is completely unguarded and in fact the enemy AI has army right next to the site and even wanders over it, but isn’t focused on stopping the timer and just let’s is win. Happens repeatedly. Should be easy fix.
Second major example is unless it is pure water like Warring Islands, the AI will lose to my boats. e.g on “Baltic” it will making fishing ships but basically does not try to take control of water. On those maps and river maps you can “unfairly” take advantage of AI “stupidity” by having a warship just obliterate it’s expensive army as it matching by the shore. A human wouldn’t let you get away with this boat nonsense.