Military units should snare enemies when attacking them in melee range.
Instead of how it was done in aoe3, they should snare only the units they damage.
If they do aoe damage (like cataphract), they should snare all impacted units.
Please DEVs, PLEASE add this
It’s super annoying that enemies keep running away and even archers can just casually run back to their base when they get caught by mass cavalry in an unfavourable fight.
I don’t know if snare is the right mechanic but something needs to change, Range units are OP in this game, when you move it away they react super fast and have like a acceleration similar to villagers, melee units barely hit, even knights, I prefer that range units when engage in melee they swap to melee weapons with less damage, that way at least you compromise the first line…
It is clear that the original design was to use melee on range and they change it, now range units are OP.
Snare? No but I though having a moving attack or attacking while moving animation would do it.
Now a unit stops when it attacks, so you can even see soldiers swinging swords in the air and dealing damage, but that’s just a visual thing. The gameplay issue is that units actually stop, the targets moves away, so they then have to close in again, wasting time and reducing the DPS, based on the attack animation and move speed.
Well, if they could just keep moving while attacking, this wouldn’t be an issue. The faster unit would always be on its target back and keep poking it. Something like a fast but low damage unit like the Horseman would immediately be much more effective against fleeing units. Think about a Horseman chasing a Scout…
I feel like this isn’t the first thread I’ve seen of yours requesting this.
Time to move on to something else.
There are things from AoE3 that would make AoEIV a much better game that are not related to mechanics/gameplay but rather overarching immersion enhancements such as graphical detail, artillery animations, personality, and more Gaia for the maps.
These are all things I see requested on here that would be of great benefit to those who appreciate immersion in their AoE experience.
I would believe that if there were no exceptions, but the Mongol horse archers can fire while moving, so clearly the engine supports it. Instead of a design “issue” I think it was a design decision.
I know people get tired of hearing me bring this game up, but the Battle for Middle Earth RTS had all units attack while chasing.
One other extremely nice thing was cavalry having a turn radius to not lose momentum and horses’ acceleration/deceleration. They could still turn in-place while stationary (like in AoE4) but if you wanted to charge you had to account for horses not magically stopping and running full speed the other way, you needed room so they could turn while running and accelerate to full speed.
I would personally not like snare to be added in the game. Its one of the most frustrating aspects of aoe3. It makes battles too clunky!
AoE4 already replaces this by having melee units moving at a faster speed when attacking.