Yup. I was one of those who immediately raised the flag once I saw units stopping to attack in the closed beta.
Yeah, I remember chasing siege in the beta was horrible due to the very slow attack back then. After all this time, the dev rather chose to lower the cooldown on torch attack, then allow melee units to attack siege with melee weapon, lower siege speed instead of changing the animations. It seems they really want to keep attack while moving unique to Mangudai even if it’s melee attack