Hi,
THis is my favourite CIV to play so i have quite a bit to talk about after 20+ Hrs on the PUP
Ghulams
I have been trying this unit extensively, as much as it seems good on paper it needs some buffs and tweaks to make it viable.
The food and gold increase from man at arms whilst small … adds to a total 150 resources, in comparison the MAA is 120 resources,
The Ghulam is 25% more costly than the Man At Arms whilst really not being much better and slightly Out DPS’ing them against non armoured units,
They also lose real hard against HRE MAA… 1 vs 1 and Cost Wise which is Not Good even with BootCamp and dont do much better against English Chad Armour with total resources… and it’s not always easy to get to Imperial to benefit from the Camel Support…
I would say the Camel Support whilst super strong is hardly seen because most games don’t drag onto imperial…so we can assume its not researched for the comparisons above,
Palace Guards Fulfilll a better role whilst being cheaper … the 1.19 movement speed on the Ghulam is negeligble and barely affects anything when chasing… running away … pathfinding during attacks or Raiding… it is not worth 150 resorucces
Thoughts on Ghulam… 3 Suggestions to Fix the Ghulam… Note We Need 1 and not All 3 Suggestions
- The Added cost stays the same HOWEVER Ideally would like them to have +1 Attack in Castle and the Same +1 in Imperial, Atleast then even though they will effectively hit twice so its a net +2 Attack… it really isnt much better than the MAA if you take into account they cost + 25%
MAA attacks at 1.38 speed
Ghulam attacks the second attack around 1.6 Speed
2) perhaps a unique technology for them in the Castle Age… that is expensive but give’s them an edge… just like two handed weapons for HRE… Give them a Technology where they drop the Shield… But Use Two Swords and its effect
A) Slight movement speed to bring them to around 1.25-1.3…
B) Slight Attack Speed or +1 Attack …
Make this Unique Tech… 150 Food… 300 GOld … so atleast the Ghulam… isnt OP as soon as you hit Castle… and are more effective at Raiding and Just slightly Better Against Other Man at Arms… (Especially HRE and English and Delhi with House of Learning which will still shred them assuming total resources)
Note,… I understand the Goal isnt to make them strong against everything… I know they are very good against spears… archers…and normal Horsemen… but normal MAA do the same job at countering these units and are 25% Cheaper…
So with this Unique Technology… you can a more Durable MAA… that attacks Faster but since its 25% more resources expensive that seems justifiable,
Or…
- Keep everything the same as PUP May… But bring down cost to 100 Food and 30 Gold, so atleast they arent that much more expensive than MAA… remember all of ARABS UNITS ARE SO FOOD HEAVY
Camels Rider
The New Change… Like BeastyQt said in one of his videos whilst its less heavy on food it really makes the transition to camels very awkward due to wood cost as well…
The Camel Rider needed a slight buff to be made viable and I suggest its either one of the following
Idea to fix…
-
Either… Cost… 150 Food… 50 GOld… from …180… 60… So 200 Resources vs 240 Resources
-
Or… Just give the Camel Rider +1 Pierce Armour in Castle… because Despite their large health pool they die super quick from Archers… Much Faster than a Veteran Horseman who costs 120 resoruces
-
Or atleast… … Just Give them +20 HP in Castle… +20 in Imperial so atleast with just 5 pierce armour in Imperial it takes 2-3 more shots from Archers… and 2 more shots from crossbows… and 1 more handcanonners
I just feel like a very expensive unit shouldn’t die to arrows whether archers or crossbow faster than a Horseman
Note I dont want the Camel Rider to be buffed by all the methods above… just one of which should be enough… it has high health pool…gives debuff and gets good upgrades by Post Imperial… but in Castle Age it feels not worth using
ANd it makes no sense to have it as a support unit… because its a unique unit that needs to shine and get more use and also the Camel Archer gives the same Debuff to Enemy Horses and same Buff from Military Wing so it really needs just some tweaking
Camel Archers
Nothing to Note, the new Change is good to have them Micro… but it’s just abit… just a tiny bit too broken… they shoot the arrow whilst they are turning when hit and run and makes the visuals look wierd…
Just some tweaking on this so the arrow doesn’t leave the camel archers hand until he fully rotates makes it more believable… which will add maybe a 0.1 second delay or something…
Just a delay that is tiny enough to make the arrow just leave the archers hand when he is facing the enemy… so maybe 0.1 of a second… but Not Actually like the Delay Before the PUP… GOD that was terrible…
Culture Wing
Fantastic Wing, but I think buffing it just slightly will help make it more viable…
- Idea to fix:
Perhaps upon Researching the Culture Wing… Subsequent Age Ups are 5 or 10 Seconds Faster… Which I hope doesn’t sound Too Broken and Makes Fast Castle into Camel Riders/ Ghulams Much Quicker
Military Wing,
Also Good Wing, However it is missing something in the Fedual Age… 4 Units (2 Spears and 2 Archers) is a Wonderful Kick start Early Fedual However doesnt feel super useful Late Fedual… Same thing with Castle Age 2 Camels and Imperial 3 Hand Canonners…
_ Idea to Fix:
Perhaps er give us the opportunity to get additional units later on… even if not for free… just discounted and produced instantly…
The Military wing can make the house of wisdom for example work like the Kremlin and Provide 1 Ticket every 90 seconds which I hope is balanced where you can Pick either say… 2 spear/2 archers and instantly produce at at a Discount … say 35% for example… just a random number…
or 2 Camel Riders once every 90 seconds at 35% Discount
or 2 Camel Archers once every 90 seconds at 35% Discount
or 3 Hand Cannoners once every 90 seconds at 35% Discount…
Maybe 90 seconds is OP… then thats ifne make it … 105 seconds… or 120…seconds… and should act like a ticket and produce the units above instantly at any age
But the Military Wing Ideally Needs to have some usefulness in Fedual Age Apart from Boot Camp… and with this Change… The House of Widsom willl work somewhat like the Farimba Garrison and Somewhat like the Kremlin whichin terms of tickets…
So if you play long fedual… you are still benefting from the Military Wing… and if you tech up to Miliary in Castle you can get less Camels Upfront but get more Camels later on which honestly would feel more useful
Thanks for reading this and hopefully someone takes this into Consideration
Malek