its not fun to try and attack Inca early with their hauricas and bolas popping out from kallankas for a pot shot before escaping back in.
trying to siege kallankas down while they just keep massing and taking free shots on your units is impossible, and it makes them completely immune to melee units.
it just shuts down any aggressive play against Inca and requires you to ff to deal with it.
also haurica range should be reduced to 16 in age 2. their current age 2 range just amplifies their kallanka drop in/drop out abuse.
bolas snaring in age 2 might also need a look at. you cant escape or engage their hauricas without some crazy split micro. trying to get to those things with melee units really made me work for it.
this also makes it much harder to escape losing engagements. any battle you lose vs the Inca you now lose even harder, especially if they micro the aoe ranged snare to spread it between your units while hauricas burst your infantry from out of vision range.
honestly its kind of funny. It’s even more ridiculous than light cannon/stronghold interaction since it happens an age earlier and it feels quite novel. I may just end up doing it myself.
does anyone else feel the same way? I may be just over reacting to a few bad games.