# Discussing Monks

**URL:** <https://forums.ageofempires.com/t/discussing-monks/219219>\
**Category:** II - Discussion\
**Created:** [November 14, 2022, 8:10pm UTC](https://forums.ageofempires.com/t/discussing-monks/219219 "2022-11-14T20:10:29Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Martinurello](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/martinurello/32/187605_2.png) [@Martinurello](https://forums.ageofempires.com/u/Martinurello)\
**Post date:** [November 14, 2022, 10:08pm UTC](https://forums.ageofempires.com/t/discussing-monks/219219/6 "2022-11-14T22:08:19Z")

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> [@TwerDefender](#):
>
> Or just narrow the range of the RNG

I think this is the more practical solution.

But I have another gimmick alternative:

-All units have a faith “HP”, from 0 to 100, and a Faith Armor Class.  
-Monks have an “attack” that deals 25 “damage” to Faith Armor and reduce his own Faith HP too (-25 points).  
-When target’s faith HP reachs 0 the unit is converted and recieve +50 faith HP.  
-If monks faith reachs 0 (exahusted) he must wait ultil faith recharge to 25 points (this mean, each “attack” consumes 25 faith).  
-This faith gauge regen slowly for both, attacked units and monks (A little faster for monks). This mean that a unit can scape from convertion, but its faith remains weak for a period.  
-An exahusted monk is easy to convert by enemy monks.  
-A recently converted unit is easy to re-convert than a non attacked unit.  
-Lets say Monk’s RoF is 5. When a group of monks target the same unit. The first attack do full damage but next faith attacks during next 5 secs will do only 20% damage (Still consume 25 faith for all monks). This mean, for insta-convertion you need 16 monks, and f.e 3 monks can convert a knight in 3 wololos but all of them consume a total of 225 fatih HP to make the conversion.  
-Nerf to building construction denial by targeting vils repeatedly.  
-No more “charge” convertion with buildings.

Some tech/bonuses changes:  
-Faith and Convertion resistance (Teutons): it means positive faith armor.  
-Inquisition (Spanish): More faith “attack”  
-Illumination: Faith regen is faster for Monks  
-Theocracy: Monk’s faith HP consumed for attack reduced.  
-First Crusade: Could give more faith regen for all units instead of convertion resistance (faith armor). To differenciate of Teutons.

Some new tech/bonuses that this mechanic could able:  
-Warrior Monk: Each melee attack make some faith HP damage too. Potencially you could take a fight, weaken enemy’s faith and try to convert them.  
-Relics: Could provide buff to faith attack, armor, or regen.  
-Enemy’s faith HP is visible. It means, more efficient conversion. Still require micro  
-Own Units’ faith HP is visible. It means, more efficient protection vs enemy monks. Still require micro  
-Elephants could have a extremely faster faith regen but negative faith armor. This mean that they are easy to convert, but you need more than one monk to do it.

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