DLC Idea: Fix Bugs and Missing Features

Hey guys,

Have you ever considered developing a DLC called “Fix Bugs and Missing Features”?
I’m pretty sure a lot of people would be willing to pay 20€ per year to see real progress on long-standing bugs.

I’m not asking for advanced features like:

  • rejoining a game after a crash

  • shared / unified unit control with allies

  • the ability to queue units before a building is finished

  • larger multiplayer lobbies (10, 12, or more players)

Those can wait for a future DLC :wink:

I’m talking about basic, persistent issues.

Examples of bugs

  • Games suddenly dropping to 1 frame every 3 seconds, often in late game (trade carts colliding, or whatever the real cause is).
    Honestly, simply disabling the problematic trade carts would already be an improvement. Same for carts of defeated or disconnected players — less computation, fewer freezes.

  • Villagers randomly walking across the entire map to work on a far-away farm or to cut wood, instead of staying idle.

  • AT maps generating with only one relic on map size 300 (and other new sizes). I genuinely don’t understand how this one even happens.

  • Some game parameters are saved, while others are not. For example, why isn’t the additional regicide mode remembered?

Basic features that are still missing

  • Ability to filter by multiple servers

  • Display ping and benchmark score of players joining the lobby

  • More flexible team game modes beyond 4v4
    (e.g. 2v2v2v2, 3v3v2, or fully custom team setups)

AoE2 is an amazing game, and that’s exactly why it’s frustrating to see these issues linger for years. I’d gladly pay for stability and polish.

2 Likes

This entire post is sarcastic, I’m assuming. If so, well played!

I would pay for a LAN that can play offline without ever needing to be online, especially after… minecraft in UK

Pardon my ignorance, what is an “AT map”?

For the cause of this one, my guess is that the map scripts you’re using aren’t set up to support the non-standard map sizes, and the default assumption in those scripts is a tiny map.