It’s a shame they did not remove the video and correct the leader mismatch in this trailer. Babur is shown Bengali, Devapala is shown Dravidian, Rajendra is shown Gurjara. What a mess.
Don’t worry me neither
Apologies if I asked that before, but since you’re Chinese, and probably know a thing or two about Chinese Mythology.
Tale of the Dragon featured Nü Wa, Fu Xi, and Shennong as major Gods, and I’ve heard somewhere that this choice is as if they picked Demeter, Hephaestos, and Prometheus for the Greeks. Does that analogy hold up?
In the trailer of Immrtal Pillars, there are three God Statues, and one of them I think depicts Nü Wa, since it’s a woman with the lower body of a snake, and Nü Wa is mentioned in the video description. So it would probably be weird if that wasn’t her. Of the other two statues, I have no idea who they could be depicting. Neither seems to have the horns Shennong is often depicted with.
I hope what I’m saying makes sense.
I don’t think I like your definitions of soft vs hard counters. A counter doesn’t have to be absolute to be a hard counter. It just needs to be very good. Peltast is a hard counter for toxotes with their 4x bonus. But toxotes are only a soft counter to hoplites with their 1.25x (plus the advantage of being ranged vs slow-moving melee units). Most heroes are hard counters against myth units, but most human units are soft counters against most heroes, relying, as you suggest, on cost efficiency to be considered a counter.
edit:
The definitions given on Liquipedia are pretty good:
A hard counter is something that beats its counterpart even with inferior investment.
A soft counter usually beats its counterpart, but may lose with inferior investment.
It’s the definition I’ve learned.
But I can agree on calling something a hard counter when creating enough of X that they beat a single Y requires a dedicated effort. But that would make the titan a hard counter against everything, including another titan.
Edit: Except flying units.
It’s not just about one-to-one, but about cost efficiency. Titans are a bit unique because in addition to the 2400 resources (plus 50 favour) direct resource cost, there’s also an enormous opportunity cost of the resources your villagers could be gathering while building the titan gate.
I genuinely don’t know the answer to this, but looking at direct resource cost alone, Egypt can bring 24 priests against a titan, Norse could produce 20 hersir, and Atty could heroise 34 arcus. Which would win, the titan or those heroes? That would still qualify as a strong counter once you consider the fact that this calculation is not accounting for the huge opportunity cost.
Actually I did test some of it. 19 hersir were enough to win the fight. 20 priests could win the fight with a little micro without losing a single one, and even without micro they won with 11 remaining. I didn’t test Atty. But I think the point stands that heroes are a pretty strong counter against titans, because they win with substantially less total investment.